私はJavaFXが初めてです。以下のコードが機能しない理由を理解できません。
import javafx.util.Sequences;
def nums = [1..10];
var curr = 0;
var evenOrOdd = bind if (nums[curr] mod 2 == 0) "{nums[curr]} is an even number" else "{nums[curr]} is an odd number";
for (curr in [0..(sizeof nums -1)])
{
println("{evenOrOdd}");
}
私は得ています
1 is an odd number
1 is an odd number
1 is an odd number
1 is an odd number
1 is an odd number
1 is an odd number
1 is an odd number
1 is an odd number
1 is an odd number
1 is an odd number
コードを次のように変更すると
import javafx.util.Sequences;
def nums = [1..10];
var curr = 0;
var evenOrOdd = bind if (nums[curr] mod 2 == 0) "{nums[curr]} is an even number" else "{nums[curr]} is an odd number";
for (i in [0..(sizeof nums -1)])
{
curr = i;
println("{evenOrOdd}");
}
正しい出力が得られます:
1 is an odd number
2 is an even number
3 is an odd number
4 is an even number
5 is an odd number
6 is an even number
7 is an odd number
8 is an even number
9 is an odd number
10 is an even number
明らかに、ループ内のカウンターの増分は値の変更として扱われず、バインドされた式は再評価されません。
誰でもこの動作の背後にある概念を説明できますか?