Just noticed this question and realized I answered almost the exact same thing here: https://stackoverflow.com/a/11460839/1449525
To paraphrase myself, you can definitely use D.eval, AS3Eval, or ExternalInterface (as seen in the currently chosen answer) assuming you're running in a web page. However, all it seems like you really need is something like this simple MathParser (More info about the MathParser)
Here's how you'd use the MathParser:
package {
import bkde.as3.parsers.*;
import flash.display.Sprite;
public class MathTest extends Sprite {
public function MathTest() {
var parser:MathParser = new MathParser([]);
var compiledObj:CompiledObject = parser.doCompile("(10/3)*4+10");
var answer:Number = parser.doEval(compiledObj.PolishArray, []);
var xyParser:MathParser = new MathParser(["x", "y"]);
var xyCompiledObj:CompiledObject = xyParser.doCompile("(x/3)*y+10");
var xyAnswer:Number = xyParser.doEval(xyCompiledObj.PolishArray, [10, 4]);
}
}
}
I'm sure ExternalInterface stuff works just fine, but I have personal reservations about the cross language communication (especially in terms of efficiency and security) as well as just the awkward nature of it. I feel like a wholly-contained, same-language solution is typically preferable in most situations.