ここで 2 つのタイミングの問題が発生しています。両方とも、このゲームで勝利の動きが行われた後のプロセスに関係しています: https://codepen.io/acchang/pen/XWePpWB
理想的には、(1) 勝者のスペースを選択する (2) 勝者のスペースが満たされているのを確認する (3) アラートで勝者を宣言する必要があります。
私が見て気に入らないのは次のとおりです。
*checkForWinners()
実行
winDeclared()
実行され、alert "winner"
最初にポップアップ次に、アラートがクリアされた後、
drawboard()
実行され、勝ったピースがゲームボードに追加されます。
これは Firefox ではあまり起こりません。アラートがポップアップすると同時にピースが追加されます。
次に、 でwinDeclared()
、右上の表示も勝者を示すように変更します。しかし、swapTurns()
の前に実行されるようwinDeclared()
です。
winDeclared()
それは 2 つの関数が の奥深くにあるためcheckForWinners()
ですか? 遅らせる方法はありますか?
ありがとう!
let gameboard = [
[1,2,3,4,5,6,7],
[8,9,10,11,12,13,14],
[15,16,17,18,19,20,21],
[22,23,24,25,26,27,28],
[29,30,31,32,33,34,35],
[36,37,38,39,40,41,42]
];
let playerOne
let playerTwo
let indexPick
let availableSpots
let gameType
let playerOneTurn = true
document.getElementsByName("announcements")[0].innerHTML = "Current Player: " + whosPlaying() + " "
let itsAOnePlayerGame = true
let isThereAWinner = false
let mainDiv = document.createElement("div");
mainDiv.setAttribute('class', 'mainDiv')
document.body.append(mainDiv);
let selectorHolder = document.createElement("div")
selectorHolder.setAttribute('class', 'selectorHolder')
selectorHolder.setAttribute('id', 'selectorHolder')
mainDiv.append(selectorHolder)
let selectorTable = document.createElement("table")
selectorTable.setAttribute('class', 'selectorTable')
selectorTable.setAttribute('id', 'selectorTable')
selectorHolder.append(selectorTable)
function drawSelector() {
let selectorRow = document.createElement("tr")
selectorRow.setAttribute('class', 'selectorRow')
selectorTable.append(selectorRow)
for (i=0; i<7; i++){
let selectorCell = document.createElement("td")
selectorCell.setAttribute('class', 'selectorCell')
let innerSelectorCell = document.createElement("div")
innerSelectorCell.setAttribute('class', 'innerSelectorCell')
innerSelectorCell.setAttribute('id', [i])
selectorCell.append(innerSelectorCell)
innerSelectorCell.addEventListener("mouseover", function(event) {
if (playerOneTurn == true) {
innerSelectorCell.classList.add('yellowBG')}
else {innerSelectorCell.classList.add('redBG')
}
})
innerSelectorCell.addEventListener("mouseout", function(event) {
if (playerOneTurn == true) {
innerSelectorCell.classList.remove('yellowBG')}
else {innerSelectorCell.classList.remove('redBG')
}
})
innerSelectorCell.onclick = function(){
if (isThereAWinner == true){return}
else {
indexPick = parseInt(this.id)
console.log(indexPick)
claimSpot()
}
}
selectorRow.append(selectorCell)
}
};
drawSelector()
// Draw Main Gameboard
let mainTable = document.createElement("table");
mainTable.setAttribute('class', 'mainTable')
mainDiv.append(mainTable)
function drawBoard() {
for (i=0; i<gameboard.length; i++){
let row = document.createElement("tr")
mainTable.append(row)
for (j=0; j<gameboard[i].length; j++){
let outerCell = document.createElement('td')
outerCell.setAttribute('class', 'outerCell')
row.append(outerCell)
let innerCell = document.createElement('div')
innerCell.setAttribute('class', 'innerCell')
innerCell.classList.add(gameboard[i][j])
innerCell.setAttribute('innerHTML', gameboard[i][j])
outerCell.append(innerCell)
}
}
};
drawBoard()
function validateRadio() {
let ele = document.getElementsByName('gameType');
for(i = 0; i < ele.length; i++) {
if(ele[i].checked){
gameType = (ele[i].value)
beginGame()
}
}
};
function beginGame() {
if (gameType == "1PEasy"){
itsAOnePlayerGame = true
resetBoard()
onePlayerPickSides()
play1PGame()
}
else if (gameType == "1PHard"){
itsAOnePlayerGame = true
resetBoard()
onePlayerPickSides()
play1PGame()
}
else if (gameType == "2P"){
itsAOnePlayerGame = false
resetBoard()
twoPlayerPickSides()
play2PGame()
}
};
function resetBoard() {
playerOneTurn = true
isThereAWinner = false
gameboard = [
[1,2,3,4,5,6,7],
[8,9,10,11,12,13,14],
[15,16,17,18,19,20,21],
[22,23,24,25,26,27,28],
[29,30,31,32,33,34,35],
[36,37,38,39,40,41,42]
];
}
function swapTurns() {
selectorTable.innerHTML = ""
drawSelector()
playerOneTurn = !playerOneTurn
document.getElementsByName("announcements")[0].innerHTML = "Current Player: " + whosPlaying() + " "
};
// GAMEPLAY
function playerSelects2P() {
findAvailableSpots()
// put an eventListener here?
columnPick = prompt(whosPlaying() + ', choose which column 1-7')
if (availableSpots.includes(parseInt(columnPick)))
{console.log(columnPick)}
else {
alert("not available")
playerSelects2P()}
};
function playerSelects1P() {
if (whosPlaying() == playerTwo) {
findAvailableSpots()
columnPick = availableSpots[Math.floor(Math.random() * availableSpots.length)]
return
}
else {playerSelects2P()}
};
function whosPlaying() {
if (playerOneTurn) {
return "Yellow"
} else {
return "Red"
}
};
// starts from the bottom row and claims spot when there it is a number (unoccupied)
function claimSpot(){
findAvailableSpots()
if (availableSpots.includes(indexPick+1)) {
let i;
for (i = 5; i > -1; i--)
{if (Number.isInteger(gameboard[i][indexPick])) {
gameboard[i].splice((indexPick), 1, whosPlaying())
mainTable.innerHTML = ""
drawBoard()
checkForWinners()
// do I need to put some sort of delay here for it not to go to swap turns right away?
swapTurns()
return
}
}
}
else {
console.log(availableSpots)
alert("Forbidden")
}
};
// if there is a string in row[0], that column is no longer available.
// the cells are numbered from 1 to 7, not per index so you need to add one to indexPick to identify
function findAvailableSpots() {
availableSpots = gameboard[0].filter(x => Number.isInteger(x) == true)
};
function checkForWinners() {
horizontalCheck()
verticalCheck()
downrightCheck()
uprightCheck()
}
// WIN CHECKERS
// a forloop evaluates a section of the matrix, moving through it and seeing if the 3 ahead match.
// it stops before going out of bounds
function findFour(w,x,y,z) {
// Checks first cell against current player and all cells match that player
return ((w == whosPlaying()) && (w === x) && (w === y) && (w === z));
};
function winDeclared() {
isThereAWinner = true
alert("winner")
document.getElementsByName("announcements")[0].innerHTML = whosPlaying() + " wins! "
// this does not show, it snaps to swap places
};
function uprightCheck() {
for (r=5; r>2; r--) {
for (c=0; c<4; c++){
if (findFour(gameboard[r][c], gameboard[r-1][c+1], gameboard[r-2][c+2], gameboard[r-3][c+3])) {
winDeclared()
return
}
}
}
};
function downrightCheck() {
for (r=0; r<3; r++) {
for (c=0; c<4; c++){
if (findFour(gameboard[r][c], gameboard[r+1][c+1], gameboard[r+2][c+2], gameboard[r+3][c+3])) {
winDeclared()
return
}
}
}
};
function verticalCheck() {
for (r=5; r>2; r--) {
for (c=0; c<7; c++){
if (findFour(gameboard[r][c], gameboard[r-1][c], gameboard[r-2][c], gameboard[r-3][c])) {
winDeclared()
return
}
}
}
};
function horizontalCheck() {
for (r=0; r<6; r++) {
for (c=0; c<4; c++){
if (findFour(gameboard[r][c], gameboard[r][c+1], gameboard[r][c+2], gameboard[r][c+3])) {
winDeclared()
return
}
}
}
};