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私のコードは、平面上の目に見えない水平軸の周りを周回しているように見える分割数を作成します。仕組み: mouseevent リスナー onMouseDown を起動し、ウィンドウに対するユーザーのカーソルの X をキャプチャします。onMouseUp は、90 ミリ秒後に呼び出される setTimeout 関数によってシミュレートされます。同じことを行い、2 つの値を差し引いて、スピンする距離と方向を決定します。

私の質問は: FF、Chrome、IE Quirks および IE 7 標準では正しく動作するのに、IE 8 標準または IE 9 標準では動作しないのはなぜですか?

IE8: モデルが壊れ、分割が含まれている境界分割の外側に浮かんでいます。IE9: JS からの応答がまったくありません。

以下は、@ http://electrifiedpulse.com/360.htmlで見つけることができる、ページ上の JavaScript 全体を含んでいます。

<script type=text/javascript>
var objectCount = 8; var pixel = new Array(); var size = new Array();
var command = "Stop"; var panel = new Array('0','Back','Front','Front','Back','Front','Back','Front','Back'); 
var quadrant = new Array(); var originalSize = 50;
var WindowWidth = 360; var WindowWidthHalf = WindowWidth/2; var sTime=0; var s1=0; var scrollSpeed;

var myX, myY;
function myMove(evt) {
  if (window.event){myX = event.clientX;myY = event.clientY;}
  else{myX = evt.clientX;myY = evt.clientY;}
}

document.onmousemove = myMove;
if (!window.event) {document.captureEvents(Event.MOUSEMOVE);}

function iScrollStop(){
sTime = sTime - 10; 
document.getElementById('I_CONTROLS').innerHTML = sTime + ", " + scrollSpeed;
if(sTime<=0) command = "Stop";
else setTimeout(function(){iScrollStop()},10);
}

function iScrollPause(){
setTimeout(function(){this.checkPause()},100);
this.checkPause = function(){if(s1>sTime){command="Stop"; sTime=0; s1=0;}}
}

var iInitialX; //var d='Up';
function iScrollListen(d){

if(d=='Down'){ iInitialX = myX; setTimeout(function(){iScrollListen('Up')},90); iScrollPause(); 
}else if(d=='Up'){
var spinDirection = 'Right';
var iDifference = myX - iInitialX; if(iDifference < 0){ spinDirection = 'Left'; iDifference = Math.abs(iDifference);}
if (command!=spinDirection){sTime=0;s1=0;} var doScroll=0; if(command=='Stop') doScroll=1;
command = spinDirection; s1=sTime; sTime+=(iDifference*15); if(s1<=0)iScrollStop(); 
if(doScroll==1) iScroll(); 

}
}

function iScrollControl(c){command = c; if((c=='Left')||(c=='Right')) iScroll();}

function iScroll(){
scrollSpeed=(sTime<=1)? 1 : Math.ceil(sTime/1000);
if(scrollSpeed>=10)scrollSpeed=10;
scrollSpeed = 15 - scrollSpeed;

if(command=='Left') pixelDirection=2;
else if(command=='Right') pixelDirection=(0-2);
pixelDirectionNeg = (0-pixelDirection);

for(i=1;i<=objectCount;i++){
iObj = document.getElementById("iObject" + i);
pixel[i] = iObj.offsetLeft;

if((pixel[i]>=WindowWidthHalf)&&(pixel[i]<=WindowWidth)){
if(panel[i]=="Front") quadrant[i] = 4;
else quadrant[i] = 3;
}
if((pixel[i]>=0)&&(pixel[i]<=WindowWidthHalf)){
if(panel[i]=="Front") quadrant[i] = 1;
else quadrant[i] = 2;
}




if(quadrant[i]==1){
iObj.style.left = pixel[i]-pixelDirection;
size[i] = (pixel[i]-pixelDirection)*(1/(WindowWidthHalf/(originalSize/2))) + (originalSize/2);
Attribute(iObj,size[i]);
if(pixel[i]-pixelDirection<=0){quadrant[i]=2; panel[i]='Back';}
if(pixel[i]-pixelDirection>=WindowWidthHalf){quadrant[i]=4; panel[i]='Front';}
}

if(quadrant[i]==2){
iObj.style.left = pixel[i]-pixelDirectionNeg;
size[i] = (pixel[i]-pixelDirectionNeg)*(-1/(WindowWidthHalf/(originalSize/2))) + (originalSize/2);
Attribute(iObj,size[i]);
if(pixel[i]-pixelDirectionNeg<=0){quadrant[i]=1; panel[i]='Front';}
if(pixel[i]-pixelDirectionNeg>=WindowWidthHalf){quadrant[i]=3; panel[i]='Back';}
}

if(quadrant[i]==3){
iObj.style.left = pixel[i]-pixelDirectionNeg;
size[i] = (WindowWidth-(pixel[i]-pixelDirectionNeg))*(-1/(WindowWidthHalf/(originalSize/2))) + (originalSize/2);
Attribute(iObj,size[i]);
if(pixel[i]-pixelDirectionNeg<=WindowWidthHalf){quadrant[i]=2; panel[i]='Back';}
if(pixel[i]-pixelDirectionNeg>=WindowWidth){quadrant[i]=4; panel[i]='Front';}
}

if(quadrant[i]==4){
iObj.style.left = pixel[i]-pixelDirection;
size[i] = (WindowWidth-(pixel[i]-pixelDirection))*(1/(WindowWidthHalf/(originalSize/2))) + (originalSize/2);
Attribute(iObj,size[i]);
if(pixel[i]-pixelDirection<=WindowWidthHalf){quadrant[i]=1; panel[i]='Front';}
if(pixel[i]-pixelDirection>=WindowWidth){quadrant[i]=3; panel[i]='Back';}
}

}


if((command=='Left')||(command=='Right')) setTimeout(function(){iScroll()},scrollSpeed);

}

function Attribute(iObj,s){
iObj.style.width = s; iObj.style.height = s; iObj.style.top='50%'; iObj.style.marginTop = (0-(s/2))+"px"; iObj.style.zIndex = s;
}

</script>

何があなたに関係があるかどうかわからないので、スクリプト全体を含めました。必要に応じて、最長の関数を無視できます。

iScroll()
4

1 に答える 1

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@RyanStortz。この方法でイベントを登録してみてください:

var isMouseCaptured=false;
function i_boundary_mousedown(ev) {
    isMouseCaptured=true;
    iScrollListen("Down");
}
function doc_mousemove(ev) {
    if(isMouseCaptured) {
        ev=ev||event;
        myX=ev.clientX;
        myY=ev.clientY;
    }
}
function doc_mouseup(ev) {
    if(isMouseCaptured) {
        isMouseCaptured=false;
        ev=ev||event;
        myX=ev.clientX;
        myY=ev.clientY;
    }
}

var i_boundaryObj=document.getElementById('I_BOUNDARY');
if(window.addEventListener) {
    i_boundaryObj.addEventListener('mousedown',i_boundary_mousedown,false);
    document.addEventListener('mousemove',doc_mousemove,false);
    document.addEventListener('mouseup',doc_mouseup,false)
}
else if(window.attachEvent) {
    i_boundaryObj.attachEvent('onmousedown',i_boundary_mousedown)
    document.attachEvent('onmousemove',doc_mousemove);
    document.attachEvent('onmouseup',doc_mouseup)
}
else ;//

クラス "I_BOUNDARY" id属性 "I_BOUNDARY"で DIV を追加し、 onmousedown属性を削除します。

于 2011-09-01T14:01:34.907 に答える