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アスキー迷路を作成するために作成したアルゴリズムに問題があります。コードは再帰バック トラッカーを使用しており、擬似コードは基本的に次のとおりです。

1. Make the initial cell the current cell and mark it as visited
2. While there are unvisited cells
    1. If the current cell has any neighbours which have not been visited
        1. Choose randomly one of the unvisited neighbours
        2. Push the chosen cell to the stack
        3. Remove the wall between the current cell and the chosen cell
        4. Make the chosen cell the current cell and mark it as visited
    2. Else
        1. Pop a cell from the stack
        2.Make it the current cell

私が抱えている問題は、スタックに追加してからスタックをポップするというループでコードがスタックしていることです。Windows マシン用に変更する必要がある場合、コードは現在 19 行目で Linux 用の 1 つのシステム コマンドを使用しています。

#include<iostream>
#include<cstdlib>
#include<stack>
#include<ctime>

#define NORTH   0
#define SOUTH   1
#define EAST    2
#define WEST    3
#define SIZEX   20
#define SIZEY   20

using namespace std;

int nGood = 0;
int locX = 1, locY = 1;

void printGrid(char grid[SIZEY][SIZEX]){
system("clear");
for (int i = 0; i < SIZEY; i++){
    for(int j = 0; j < SIZEX; j++){
        cout << grid[i][j];
    }
    cout << endl;
}
}

int moveEW(int direction, int x){
    if (direction == EAST)
            return x + 1;
    else if (direction == WEST)
            return x - 1;
    else
            return x;
}

int moveNS(int direction, int y){
    if (direction == NORTH)
            return y - 1;
    else if (direction == SOUTH)
            return y + 1;
    else
            return y;
}

 bool isGood(int x, int y, int direction, char grid[SIZEY][SIZEX]){
x = moveEW(direction,x);
y = moveNS(direction,y);

if (grid[x][y] == '.' || x >= (SIZEX - 1) || x <= 0 || y <= 0 || y >= (SIZEY - 1)){
    return false;
}

// check cardinal directions
if (direction == NORTH){
    if (grid[y][x-1] != '.' &&  grid[y-1][x] != '.' && grid[y][x+1] != '.' &&  grid[y-1][x-1] != '.' && grid[y-1][x+1] != '.'){
        return true;
    }
}
if (direction == SOUTH){
            if (grid[y][x-1] != '.' &&  grid[y+1][x] != '.' && grid[y][x+1] != '.' && grid[y+1][x-1] != '.' && grid[y+1][x+1] != '.'){
                    return true;
            }
    }
if (direction == EAST){
            if (grid[y][x+1] != '.' &&  grid[y-1][x] != '.' && grid[y+1][x] != '.' && grid[y-1][x+1] != '.' && grid[y+1][x+1] != '.'){
                    return true;
            }
    }
if (direction == WEST){
            if (grid[y][x-1] != '.' &&  grid[y-1][x] != '.' && grid[y+1][x] != '.' && grid[y-1][x-1] != '.' && grid[y+1][x-1] != '.'){
                    return true;
            }
    }
return false;
}

main(){
char grid[SIZEY][SIZEX];

// init grid
for (int i = 0; i < SIZEY; i++){
            for(int j = 0; j < SIZEX; j++){
                    grid[i][j] = '#';
            }
    }

//init rand
srand(time(0));

//init stacks for xy coords
stack<int> xValues;
stack<int> yValues;

nGood = 0;
int direction = 0;

do{
    //find n good moves
    for (int i = 0; i < 4; i++){
        if (isGood(locX,locY,i,grid))
            nGood++;
    }

    // if only 1 good move, move there
    if (nGood == 1){
        if (isGood(locX,locY,NORTH,grid))
            locY = moveNS(NORTH,locY);
        else if (isGood(locX,locY,SOUTH,grid))
            locY = moveNS(SOUTH,locY);
        else if (isGood(locX,locY,EAST,grid))
                            locX = moveEW(EAST,locX);
                    else if (isGood(locX,locY,WEST,grid))
                            locX = moveEW(WEST,locX);
    }

    // if no good moves, move back in stack
    else if (nGood == 0){
        locX = xValues.top();
        locY = yValues.top();
        xValues.pop();
        yValues.pop();
    }

    //if more than 1 good move, push stack
    else if (nGood > 1){
        xValues.push(locX);
        yValues.push(locY);

        //direction to move randomly chosen
        do{
            direction = rand() % 4;
        }while (!isGood(locX,locY,direction,grid));

        locX = moveEW(direction,locX);
        locY = moveNS(direction,locY);
    }

    // set grid
    grid[locY][locX] = '.';
    //output grid to show creation
    printGrid(grid);
    //reset nGood value
            nGood = 0;

}while(!xValues.empty());

//final maze output
printGrid(grid);
return 0;
}
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1 に答える 1

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isGood関数の場合、最初にxとyを入れ替えました(グリッド[y] [x]ではなくグリッド[x] [y])。これにより、少なくとも時々問題が発生します。

于 2012-01-11T15:26:14.283 に答える