を持つ例を試していSurfaceView
ます。私はクラスを継承し、SurfaceView
次のように使用しています。
public class MySurfaceView extends SurfaceView implements SurfaceHolder.Callback {
Context context;
MySurfaceViewThread mThread;
SurfaceHolder holder;
Paint paint;
int x = 20, y = 20, r = 10;
public void init() {
holder = getHolder();
holder.addCallback(this);
mThread = new MySurfaceViewThread(getHolder(), this);
paint = new Paint();
paint.setStyle(Style.STROKE);
paint.setStrokeCap(Cap.ROUND);
paint.setStrokeWidth(1);
paint.setColor(Color.rgb(255, 255, 255));
}
public MySurfaceView(Context context) {
super(context);
// TODO Auto-generated constructor stub
this.context = context;
init();
}
public MySurfaceView(Context context, AttributeSet attr) {
super(context,attr);
this.context = context;
init();
}
public MySurfaceView(Context context, AttributeSet attr, int defStyle) {
super(context, attr, defStyle);
this.context = context;
init();
}
@Override
public void surfaceChanged(SurfaceHolder holder, int format, int width, int height) {
// TODO Auto-generated method stub
}
@Override
public void surfaceDestroyed(SurfaceHolder holder) {
// TODO Auto-generated method stub
mThread.isRunning = false;
while (true) {
try {
mThread.join();
break;
} catch (Exception e) {
e.printStackTrace();
}
}
}
@Override
public void onDraw(Canvas canvas) {
// super.onDraw(canvas);
// canvas.drawColor(0, Mode.CLEAR);
x += 2;
y += 2;
r += 3;
canvas.drawColor(Color.rgb(x%255, y%255, (x+y)%255));
canvas.drawCircle(x, y, r, paint);
canvas.drawText("x:"+x, 100, 100, paint);
Log.d("onDraw","onDraw()"+"x:"+x + ",y:"+y+",r:"+r);
}
@Override
public void surfaceCreated(SurfaceHolder holder) {
// TODO Auto-generated method stub
Log.d("surfaceCreated", "surfaceCreated()");
mThread.isRunning = true;
mThread.start();
}
}
Canvas
次の a から更新してThread
います。
public class MySurfaceViewThread extends Thread {
SurfaceHolder holder;
MySurfaceView surfaceView;
boolean isRunning = false;
public MySurfaceViewThread(SurfaceHolder holder, MySurfaceView surfaceView) {
Log.d("thread","thread constructor");
this.holder = holder;
this.surfaceView = surfaceView;
}
@Override
public void run() {
Log.d("run","run()");
while(isRunning) {
Canvas canvas = null;
try {
canvas = holder.lockCanvas();
synchronized(holder) {
surfaceView.onDraw(canvas);
}
sleep(1000);
} catch (InterruptedException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
finally {
holder.unlockCanvasAndPost(canvas);
Log.d("canvas status", "canvas unlocaked...");
}
}
}
}
アプリケーションが起動してonDraw()
呼び出されると、円とテキストも描画されますが、それ以上の呼び出しonDraw()
では何も描画されません。最初の更新後、画面に何も変化がないことを意味します。私が間違っているところはありますか?私はアンドロイドが初めてで、学習も遅いです。