これは在庫を保持するプログラムです。プログラムは、オプションのメニューを表示します。エントリの削除機能を除いて、他のすべては完璧に機能します。関数を削除する方法がわかりません。場所を見つけるために変数を入れましたが、方法がわかりません。削除するアイテム名を入力してから表示エントリを入力すると、無限に混乱します。アイテムを選択してインベントリから削除する方法を教えてください。Visual Studios 2010で使用されています。コードは次のとおりです
#include <stdio.h>
#include <string.h>
#include <ctype.h>
#define SIZE 25
#define MAX 100
typedef struct {
char item[SIZE]; //item for the company
char company[SIZE]; //company that sells the item
int intStock; //how many of the item are instock
char lastShipDate[SIZE]; //last ship date of that item
double cost; //cost to make the item
double price; //price of the item
} gaming;
//prompts the user to get a selection
int Menu(void);
//display the options to the user
void DisplayOptions(void);
//display some entries for inventory
void HardCodeEntries(gaming entry[],int *size);
//function to add a new entry to the inventory
void AddNewEntry(gaming entry[], int *size);
//function to delete a selected entry from inventory
void Delete(gaming entry[], int *size, int location);
//display the current inventory to screen
void Display(gaming entry[], int size);
//save the current inventory to file
void SaveInventory(gaming br[], int *size);
//clears out the entire inventory
void Clear(int *size);
//load the inventory from the file that is being saved
void LoadSalesRecords(gaming br[], int *size);
//find location of entry that is going to be edited or deleted
int FindLocation(gaming entry[], int size);
//display the options for editing an entry
int EditMenuOptions(void);
//function to edit selected entry
void Edit(gaming entry[], int location);
int main()
{
int selection;
gaming entry [150];
int size=0;
char trash;
int choice;
int location;
//display size of inventory before and after
printf("\nSIZE before: %d", size);
HardCodeEntries(entry, &size);
printf("\nSIZE after: %d\n\n", size);
DisplayOptions();
selection= Menu();
while(selection != 8)
{
if (selection==1)
{
printf("ADD ENTRIES\n\n");
//display size of inventory before adding entries
printf("\nSIZE BEFORE ADDING: %d\n", size);
AddNewEntry(entry, &size);
//display size of inventory after adding entries
printf("\nSIZE AFTER ADDING: %d\n", size);
}
else if(selection==2)
{
printf("DELETE\n\n");
//get location of entry to be deleted
location = FindLocation(entry,size);
printf("\nLOCATION: %d\n", location);
Delete(entry, &size, location);
}
else if(selection==3)
{
printf("EDIT\n\n");
//get the location of entry to be edited
location = FindLocation(entry, size);
printf("\nLOCATION: %d\n", location);
Edit(entry, location);
}
else if(selection==4)
{
printf("DISPLAY OF INVENTORY\n\n");
Display(entry, size);
}
else if(selection==5)
{
printf("SAVING CURRENT INVENTORY TO FILE\n\n");
SaveInventory(entry, &size);
//saves to file
}
else if(selection==6)
{
printf("CLEARING ENTIRE DATA\n\n");
Clear(&size);
}
else if(selection==7)
{
printf("LOADING SALES RECORDS FROM FILE\n\n");
LoadSalesRecords(entry, &size);
}
else
{
printf("COMMAND NOT RECOGNIZED\n\n");
}
printf("\n\n");
DisplayOptions();
//clears buffer
scanf("%c", &trash);
selection = Menu();
}
if (selection==8)
{
printf("\nHAVE A NICE DAY!!!\n\n");
}
return 0;
}
//display the options to the user
void DisplayOptions(void)
{
printf("HELLO, WELCOME TO THE INVENTORY PROGRAM.\n");
printf("THIS PROGRAM HOLDS INVENORY FOR ELECTRONICS COMPANIES ALONG WITH THEIR ITEMS, COST TO PRODUCE, PRICE,\n");
printf("LAST SHIP DATE AND NUMBER IN STOCK\n");
printf("THERE ARE COMPANIES IN THE INVENTORY ALREADY\n");
printf("*********************************************\n\n");
printf("HERE ARE YOUR OPTIONS\n");
printf("1--ADD A NEW ENTRY\n");
printf("2--DELETE AN ENTRY\n");
printf("3--EDIT AN ENTRY\n");
printf("4--DISPLAY THE INVENTORY\n");
printf("5--SAVE CURRENT INVENTORY TO FILE\n");
printf("6--CLEAR THE ENTIRE INVENTORY\n");
printf("7--LOAD SALES RECORD FROM FILE\n");
printf("8--QUIT\n");
}
//prompts the user to get a selection
int Menu(void)
{
int selection;
printf("\nENTER SELECTION: ");
scanf("%d", &selection);
return selection;
}
//display some entries for inventory
void HardCodeEntries(gaming entry[], int *size)
{
strcpy(entry[0].item,"Xbox360");
strcpy(entry[0].lastShipDate,"04/10/12");
entry[0].cost=200.00;
strcpy(entry[0].company,"Microsoft");
entry[0].price=300.0;
entry[0].intStock=150;
*size = *size + 1;
strcpy(entry[1].item,"PlayStation3");
strcpy(entry[1].lastShipDate,"04/10/12");
entry[1].cost=200.00;
strcpy(entry[1].company,"Sony");
entry[1].price=450.00;
entry[1].intStock=100;
*size = *size + 1;
strcpy(entry[2].item,"XboxController");
strcpy(entry[2].lastShipDate,"04/10/12");
entry[2].cost=25.00;
strcpy(entry[2].company,"Microsoft");
entry[2].price=50.00;
entry[2].intStock=50;
*size = *size + 1;
strcpy(entry[3].item,"PS3Controller");
strcpy(entry[3].lastShipDate,"04/10/12");
entry[3].cost=30.00;
strcpy(entry[3].company,"Sony");
entry[3].price=45.00;
entry[3].intStock=50;
*size = *size + 1;
strcpy(entry[4].item,"Wii");
strcpy(entry[4].lastShipDate,"04/10/12");
entry[4].cost=100.00;
strcpy(entry[4].company,"Nintendo");
entry[4].price=200.00;
entry[4].intStock=150;
*size = *size + 1;
}
//function to add a new enty to the inventory
void AddNewEntry(gaming entry[], int *size)
{
printf("\nENTER ITEM:\t\t");
scanf("%s", entry[*size].item);
printf("ENTER SHIP DATE:\t");
scanf("%s", entry[*size].lastShipDate);
printf("ENTER COST TO MAKE:\t\t");
scanf("%lf", &entry[*size].cost);
printf("ENTER COMPANY:\t\t");
scanf("%s", entry[*size].company);
printf("ENTER PRICE:\t\t");
scanf("%lf", &entry[*size].price);
printf("ENTER NUMBER IN STOCK:\t");
scanf("%d", &entry[*size].intStock);
*size = *size + 1;
}
//function to delete a selected entry from inventory
void Delete(gaming entry[], int *size, int location)
{
entry[location] = entry[*size - 1];
*size = *size - 1;
}
//display the current inventory onto the screen
void Display(gaming entry[], int size)
{
int i;
for(i=0; i<size; i++)
{
printf("\n");
printf("ITEM:\t\t %s\n", entry[i].item);
printf("LAST SHIP DATE:\t %s\n", entry[i].lastShipDate);
printf("COST:\t\t %4.2f\n",entry[i].cost);
printf("COMPANY:\t %s\n", entry[i].company);
printf("PRICE:\t\t %4.2f\n", entry[i].price);
printf("IN STOCK:\t %d\n", entry[i].intStock);
}
}
//save the current inventory to a file
void SaveInventory(gaming br[], int *size)
{
FILE *outp;
if((outp = fopen("output.txt","w"))==0)
{
printf("\nCANNOT OPEN FILE\n");
return;
}
//connect to the file
outp= fopen("output.txt","w");
fprintf(outp,"%d", *size);
fwrite(br, sizeof(gaming),*size,outp);
//close file pointer
fclose(outp);
}
//clears out the entire inventory
void Clear(int *size)
{
*size = 0;
}
//load the inventory from the file that is being saved
void LoadSalesRecords(gaming br[], int *size)
{
FILE * inp;
if((inp = fopen("output.txt","r"))==0)
{
printf("CANNOT OPEN FILE\n");
return;
}
//connect to file
inp = fopen("output.txt","r");
fscanf(inp,"%d",size);
fread(br, sizeof(gaming),*size,inp);
//close file pointer
fclose(inp);
}
//find location of entry that is going to be edited or deleted
int FindLocation(gaming entry[], int size)
{
int i;
int j;
int length;
char userItem[SIZE];
//enter the item to delete
printf("ENTER ITEM TO EDIT OR DELETE: ");
scanf("%s", userItem);
length = strlen(userItem);
for(i=0; i<length; i++)
{
userItem[i] = toupper(userItem[i]);
}
printf("\nYOUR BRAND IN UPPER CASE IS: %s\n", userItem);
for(j=0; j<size; j++)
{
if(strcmp(entry[j].item,userItem)==0)
{
return j;
}
}
return -1;
}
//function to edit a selected entry
void Edit(gaming entry[], int location)
{
int choice;
choice = EditMenuOptions();
if(choice==1)
{
printf("\nENTER NEW ITEM: ");
scanf("%s", &entry[location].item);
}
else if(choice==2)
{
printf("\nENTER SHIP DATE: ");
scanf("%s", &entry[location].lastShipDate);
}
else if(choice==3)
{
printf("\nENTER COST TO MAKE: ");
scanf("%lf", &entry[location].cost);
}
else if(choice==4)
{
printf("\nENTER COMPANY: ");
scanf("%s", &entry[location].company);
}
else if (choice==5)
{
printf("\nENTER PRICE: ");
scanf("%lf", &entry[location].price);
}
else if (choice==6)
{
printf("\nENTER HOW MANY IN STOCK: ");
scanf("%d", &entry[location].intStock);
}
else if (choice==7)
{
printf("\nENTER NEW ITEM: ");
scanf("%s", &entry[location].item);
printf("\nENTER SHIP DATE: ");
scanf("%s", &entry[location].lastShipDate);
printf("\nENTER COST TO MAKE: ");
scanf("%lf", &entry[location].cost);
printf("\nENTER COMPANY: ");
scanf("%s", &entry[location].company);
printf("\nENTER PRICE: ");
scanf("%lf", &entry[location].price);
printf("\nENTER HOW MANY IN STOCK: ");
scanf("%d", &entry[location].intStock);
}
else
{
printf("Invalid Entry");
}
}
//display the options for edditing an entry
int EditMenuOptions(void)
{
int choice;
printf("\nENTER 1 TO EDIT ITEM\n");
printf("ENTER 2 TO EDIT DATE\n");
printf("ENTER 3 TO EDIT COST\n");
printf("ENTER 4 TO EDIT COMPANY\n");
printf("ENTER 5 TO EDIT PRICE\n");
printf("ENTER 6 TO EDIT NUMBERS IN STOCK\n");
printf("ENTER 7 TO EDIT ALL DATA\n");
printf("\nENTER SELECTION: ");
scanf("%d", &choice);
return choice;
}