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これは宿題です。Work 19 5/16 は課題です http://sites.stuycs.org/home/courses/ml2x/dyrland-weaver/work

メインメソッドを必要としないプログラム処理でこれを実行しています。

ブロブが私たちに与えられました。BlobRunner を独自に作成する必要がありました。私のコードが想定どおりに動作しない理由についてのアドバイスをいただければ幸いです。最初のファイル

int popSize = 4;
int wobble = 2;
int numSides = 4;
float rad = 100;
int radInt = (int) rad;
float a = sqrt(popSize);
int rootPop = (int) a;
Blob[][] blobs = new Blob[popSize/rootPop][rootPop];
/*=====================================
  The trickiest part of setup is to make 
  the screen an appropriate size for the
  grid of blobs. The grid should be just
  big enough to contain all of the blobs.
  ====================================*/
void setup() {
    size ((popSize/rootPop)*(2*(radInt+3)), rootPop*(2*(radInt+3)));
    populate();
}

/*=====================================
  The main purpose of draw is to go through 
  the array of blobs and display each.
  ====================================*/
void draw() {
    int createdSoFar = 0;
    for (int i = 0; i<rootPop; i++){
    for (int j = 0; j<popSize/rootPop; j++){
        if (createdSoFar < popSize){
        blobs[j][i].display();
        }
        createdSoFar++;
    }
    }
}

/*=====================================
  Populate the array of blobs.
  You can use any values for radius, number of sides
  and wobble factor that you'd like, but you must
  use x and y coordinates that ensure the blobs
  are drawn in a grid without overlaping each other.

  Your code should work for any reasonable value
  of population (i.e. something that would fit on a
  normal monitor).
  ====================================*/
void populate() {
    for (int i = 0; i < rootPop; i++){
    float y = 1;
    for (int j = 0; j < (popSize/rootPop); j++){
        float x = 1;
        blobs[j][i] = new Blob (x*(rad+3), y*(rad+3), numSides, radInt, wobble, wobble); 
        x=x+2;}
    y=y+2;}
}

2 番目のファイル ブロブ

/*=====================================
  A Blob object is a regular polygon variant that
  can have various features.
  Instance Variables:
  numSides: number of sides
  rad: distance from the center of the polygon
  to any vertext
  x: x coordinate of the center
  y: y coordinate of the center
  xFactor: "wobble" foctor in the x direction
  yFactor: "wobble" factor in the y direction
  ====================================*/

class Blob {

    int numSides;
    int rad;
    float x;
    float y;
    int xFactor;
    int yFactor;

    Blob(float cx, float cy, int sides, int r, int xf, int yf ) {

    x = cx;
    y = cy;
    numSides = sides;
    rad = r;
    xFactor = xf;
    yFactor = yf;
    }

    void display() {

    float nx;
    float ny;
    int rx, ry;

    float sy;

    strokeWeight(1);
    beginShape();
    for( float t = 0; t <= 1; t+=( 1.0/numSides ) ) {

        /*
          "wobble" effect is created by adding a random number to each
          x and y coordinate. The larger the x and y factors, the higher
          the possible wobble value could be
        */
        rx = (int)random(xFactor);
        ry = (int)random(yFactor);

        nx = rad * cos( 2 * PI * t ) + x + rx;
        ny = rad * sin( 2 * PI * t ) + y + ry;

        vertex(nx, ny);
    }      
    endShape();
    }
}
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1 に答える 1

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コードが実行されるため、要求されたとおりに実行され、それ以上のことは行われません。

float y = 1; float x = 1;私は猫にそれをチェックするように頼みました populate(). 2 つのforループ の境界を確認し、そこからデバッグを開始してください。」

それから彼女は彼女の側に転がり、私は彼女を撫でました。

于 2012-05-21T17:23:01.000 に答える