I'm making "dungeon master-like" game where corridors and objects will be models. I have everything completed, but the graphic part of the game missing. I also made test levels without texture.
I would like to know which texture mapping would be the best for a realistic look.
I was thinking about parallax mapping for walls and doors, normal mapping for objects like treasure and boxes.
What mapping should I choose for enemies, npcs?
I have never worked with HLSL before, so I want to be sure that I'll go straight ahead for my goal because I expect another hard work there.