i'm trying to do a webGL transparent faced sphere with three.js
Test code available here : WebGL Fiddle : http://jsfiddle.net/zbWMv/
I tryed many things, but i can't succed to bring it working.
I saw in renderer code that a sort is done for faces rendering, doing opaque first, then transparent in opposite order.
So i dont really know what to do next ...
Here is the same in canvas2D, which is working good. Canvas 2D Fiddle : http://jsfiddle.net/HHUaF/