絵コンテを使って基本的なゲームを作っています。私は(もちろん)複数のビューを持っていますが、ビューを再度開くとリセットされます。そこで、appdelaget がオブジェクトをオフにするクラスを作成しました。ここで、変数を渡す必要がある/ビューがリロードされたときにリセットしないようにする必要があるすべてのビューに appdelaget をインポートします。さて、別のオブジェクト内で作成されたオブジェクトから変数を取得する方法を知っている人はいますか? とにかく、説明するのは難しいです。重要なクラスは次のとおりです。
VariableControll.h:
#import <Foundation/Foundation.h>
@interface VariableControl : NSObject
@property (nonatomic) int maxNr;
@property (nonatomic) int nrSet;
@property (nonatomic) int guessNr;
VariableControll.m:
#import "VariableControl.h"
@implementation VariableControl
@synthesize maxNr;
@synthesize guessNr;
@synthesize nrSet;
@end
これは、ビューを通過する変数を保存する単純なクラスです。
Appdelaget.h:
#import <UIKit/UIKit.h>
#import "VariableControl.h"
@interface AppDelegate : UIResponder <UIApplicationDelegate>
@property (strong, nonatomic) UIWindow *window;
@end
Appdelaget.m:
#import "AppDelegate.h"
@implementation AppDelegate
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:
(NSDictionary *)launchOptions
{
VariableControl *VarControll = [[VariableControl alloc] init];
VarControll.maxNr = 100;
VarControll.nrSet = arc4random() %VarControll.maxNr;
// Override point for customization after application launch.
return YES;
}
//More methods are not listed becouse they're non-touched//
ゲーム.h:
#import <UIKit/UIKit.h>
#import "AppDelegate.h"
@interface Game : UIViewController
//User interaction and labels
@property (strong, nonatomic) IBOutlet UILabel *theTitle;
@property (strong, nonatomic) IBOutlet UITextField *theInput;
@property (strong, nonatomic) IBOutlet UILabel *theMessage;
@property (strong, nonatomic) IBOutlet UINavigationItem *theTabTitle;
@property (strong, nonatomic) IBOutlet UIButton *theGuessButton;
@property (strong, nonatomic) IBOutlet UIButton *theNewGameButton;
//Variables
@property (nonatomic) int number;
@property (nonatomic) int guess;
@property (nonatomic) int nrOfGuess;
@property (nonatomic) int maxNr;
@property (nonatomic, retain) NSString *guessString;
//Actions
- (IBAction)guess:(id)sender;
- (IBAction)newGame:(id)sender;
@end
//Have some non-neded outlets becouse I tried to fix SIGABRT error, and didn't remove
them(btw, I have solved sigabrt!!!!)//
Game.m:
#import "Game.h"
@implementation Game
@synthesize theTitle;
@synthesize theInput;
@synthesize theMessage;
@synthesize theTabTitle;
@synthesize theGuessButton;
@synthesize theNewGameButton;
@synthesize number;
@synthesize nrOfGuess;
@synthesize guess;
@synthesize guessString;
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:
(NSDictionary *)launchOptions
{
AppDelegate *StartUp = [[AppDelegate alloc] init];
return YES;
}
- (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil
{
self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil];
if (self) {
// Custom initialization
}
return self;
}
- (void)viewDidLoad
{
[super viewDidLoad];
// Do any additional setup after loading the view.
//When the user taps somwhere away from the keyboard, it disapears
[theInput resignFirstResponder];
[theTabTitle setTitle:@"Game"];
[theNewGameButton setTitle:@"New Game" forState:UIControlStateNormal];
[theGuessButton setTitle:@"Guess" forState:UIControlStateNormal];
//set a random number and clear variables
nrOfGuess = 0;
guess = 0;
}
- (void)viewDidUnload
{
[self setTheTitle:nil];
[self setTheInput:nil];
[self setTheMessage:nil];
[self setTheTabTitle:nil];
[self setTheGuessButton:nil];
[self setTheNewGameButton:nil];
[super viewDidUnload];
// Release any retained subviews of the main view.
}
- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event
{
[theInput resignFirstResponder];
//If the user touches outside the keyboard, it will disapear
}
- (BOOL)shouldAutorotateToInterfaceOrientation: (UIInterfaceOrientation)interfaceOrientation
{
return (interfaceOrientation == UIInterfaceOrientationPortrait);
}
- (IBAction)guess:(id)sender {
guess = [[theInput text] intValue];
if (guess == number) {
guessString = [NSString stringWithFormat:@"Corret! You guessed %i times!", nrOfGuess];
[theMessage setText: guessString];
number = arc4random() %101;
nrOfGuess = 0;
guess = 0;
}
else {
if (guess < number) {
[theMessage setText:@"Sorry! Guessed too low!"];
nrOfGuess = nrOfGuess + 1;
[theInput setText:@""];
}
else {
[theMessage setText:@"Sorry! Guessed too high!"];
nrOfGuess = nrOfGuess + 1;
[theInput setText:@""];
}
}
}
- (IBAction)newGame:(id)sender {
//set a random number and clear variables
number = arc4random() %101;
nrOfGuess = 0;
guess = 0;
}
@end
さて、問題は次のとおりです。game.m で、"VarControll" の変数 maxNr を取得するにはどうすればよいですか。これは、appdelaget.m で作成されたクラス VariableControll のオブジェクトです。私はおそらくすることはできません
number = StartUp.VarControll.maxNr;
エラーが発生するだけです!
ところで、これがあなたが今まで見た中で最もばかげた質問であるか、最も明白な答えを持っている場合、私に怒らないでください。私は客観的 c の初心者です。
アドバイスありがとう、JomanJi