I am trying to load a precompiled shader in SlimDX(Direct3D11), but I don't know how to do it.
I searched this topic and only found the solution for C++ native version of DirectX. It seems like /Gch compile option and device->CreatePixelShader(data,ps).
The problem is, I cannot find this function in SlimDX. The functions in SlimDX compile the shader in run time.
How can I load the precompiled shader in SlimDX?