ソース角度を使用してこれを見つけることができます。真ん中にあるときは両方とも 0 です。Audio Basics - WPFを参照し、コードを次のように変更します。
double sourceAngle;
...
private void AudioSourceBeamChanged(object sender, BeamAngleChangedEventArgs e)
{
beamRotation.Angle = -e.Angle;
sourceAngle = e.Angle;
beamAngleText.Text = string.Format(CultureInfo.CurrentCulture, Properties.Resources.BeamAngle, e.Angle.ToString("0", CultureInfo.CurrentCulture));
}
private void AudioSourceBeamChanged(object sender, BeamAngleChangedEventArgs e)
{
beamRotation.Angle = -e.Angle;
beamAngleText.Text = string.Format(CultureInfo.CurrentCulture, Properties.Resources.BeamAngle, e.Angle.ToString("0", CultureInfo.CurrentCulture));
}
private void AudioReadingThread()
{
// Bottom portion of computed energy signal that will be discarded as noise.
// Only portion of signal above noise floor will be displayed.
const double EnergyNoiseFloor = 0.2;
while (this.reading)
{
while (sourceAngle == 0) //this is the important part
{
int readCount = audioStream.Read(audioBuffer, 0, audioBuffer.Length);
// Calculate energy corresponding to captured audio in the dispatcher
// (UI Thread) context, so that rendering code doesn't need to
// perform additional synchronization.
Dispatcher.BeginInvoke(
new Action(
() =>
{
for (int i = 0; i < readCount; i += 2)
{
// compute the sum of squares of audio samples that will get accumulated
// into a single energy value.
short audioSample = BitConverter.ToInt16(audioBuffer, i);
this.accumulatedSquareSum += audioSample * audioSample;
++this.accumulatedSampleCount;
if (this.accumulatedSampleCount < SamplesPerColumn)
{
continue;
}
// Each energy value will represent the logarithm of the mean of the
// sum of squares of a group of audio samples.
double meanSquare = this.accumulatedSquareSum / SamplesPerColumn;
double amplitude = Math.Log(meanSquare) / Math.Log(int.MaxValue);
// Renormalize signal above noise floor to [0,1] range.
this.energy[this.energyIndex] = Math.Max(0, amplitude - EnergyNoiseFloor) / (1 - EnergyNoiseFloor);
this.energyIndex = (this.energyIndex + 1) % this.energy.Length;
this.accumulatedSquareSum = 0;
this.accumulatedSampleCount = 0;
++this.newEnergyAvailable;
}
}));
}
}
ラインsourceAngle == 0)
がこれを行います。お役に立てれば!