私はこのクラスを持っています
package net.omnosis.mazegame.components;
import net.omnosis.mazegame.SlicedBitmap;
import android.graphics.Bitmap;
public class PlayerLayer extends DrawableLayer {
private Player player;
private XY tileImageSize;
private int[] move = new int[] { 1, 2, 3, 4, 3, 2, 1, 6, 7, 8, 7, 6 };
//private int[] move = new int[] { 8 };
private int moveCount;
private int moveCountMax = move.length;
private Bitmap playerBitmap;
public SlicedBitmap playerTiles;
private int line;
private static final int VERTICAL = 0;
private static final int HORIZONTAL = 8;
public PlayerLayer(Player player, Bitmap playerBitmap, XY tileImageSize) {
this.playerBitmap = playerBitmap;
this.tileImageSize = tileImageSize;
playerTiles = new SlicedBitmap(playerBitmap, tileImageSize.x(), tileImageSize.y());
setPlayer(player);
update();
}
public final void setPlayer(Player player) {
if (this.player != null) {
this.player.removeListener(this);
}
this.player = player;
player.addListener(this);
update();
}
public void updateDirection() {
Direction dir = player.getHeading();
if (dir == Direction.LEFT || dir == Direction.RIGHT) {
line = HORIZONTAL;
} else if (dir == Direction.TOP || dir == Direction.BOTTOM) {
line = VERTICAL;
}
}
public synchronized void animate() {
if (player.isMoving()) {
moveCount++;
if (moveCount >= moveCountMax) {
player.finishMove();
moveCount = 0;
}
} else {
}
updateDirection();
super.update();
}
public void update() {
updateDirection();
super.update();
}
public XY getSpritePos() {
XY playerPos = new XY(player.getCurrentPosition().x() * tileImageSize.x() + (tileImageSize.x() / 2), player.getCurrentPosition().y() * tileImageSize.y() + (tileImageSize.y() / 2));
XY animationPos = getAnimationPos();
return playerPos.add(animationPos);
}
public XY getAnimationPos() {
double step = (double) tileImageSize.x() / moveCountMax * moveCount;
return player.getHeading().multiply((int) step);
}
public Bitmap getBitmap() {
if (moveCount >= moveCountMax) {
System.out.println("BUG! MORE: " + moveCount + " max: " + moveCountMax);
moveCount = 0;
}
return playerTiles.getTile(move[moveCount] + line);
}
}
スレッドはanimate
10ミリ秒ごとにメソッドを呼び出します。時々この出力が得られます:BUG! MORE: 12 max: 12
これは、getBitmap()
メソッドで値AGAINをチェックするためです。なんで?
synchronized
アニメーションがである場合、moveCountが11を超える可能性があることを理解していません。
エミュレータが遅れると、これはより頻繁に発生します。