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I am developing an application in which broadcasting is essential. I have created two projects Client and server. I am able to send broadcast message but I am not receiving in server project. My code is as follows

Server:

    private DatagramSocket _udpSocket = new DatagramSocket();
    private async void Button_Click_1(object sender, RoutedEventArgs e)
    {
        _udpSocket.MessageReceived += _udpSocket_MessageReceived;
       
        await _udpSocket.BindServiceNameAsync("4777");                       
    }

    void _udpSocket_MessageReceived(DatagramSocket sender, DatagramSocketMessageReceivedEventArgs args)
    {
      
    }

Client

        HostName h = new HostName("255.255.255.255");
        IOutputStream outStream = await _socket.GetOutputStreamAsync(h, "4777");
       
        DataWriter de = new DataWriter(outStream);
        de.WriteByte(new byte());
        await de.StoreAsync();
        de.DetachBuffer();

But If on client side I replace 255.255.255.255 with local IPAddress, I can receive the message on the server.

What is the problem?

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