Java で別のクラスからメソッドを呼び出そうとしていますが、うまくいかないか、何か間違っています。私が達成したいRace
のは、クラスにあるメソッドをRacingEvent
メインプログラムに呼び出すことです(メインプログラムのコメントを確認してください)。
クラスは次のとおりです。
import java.util.Random;
public class RacingEvent {
private SimpleWindow w;
private RaceTrack track;
private Turtle t1 = new Turtle(w, 200, 400);
private Turtle t2 = new Turtle(w, 300, 400);
public RacingEvent(RaceTrack track, Turtle t1, Turtle t2) {
this.t1 = t1;
this.t2 = t2;
this.track = track;
}
public void Race() {
t1.penDown();
t2.penDown();
Random rand = new Random();
Turtle t1 = new Turtle(w, 200, 400);
Turtle t2 = new Turtle(w, 300, 400);
while (t1.getY() > track.getyFinish() && t2.getY() > track.getyFinish()) {
int turtle1 = rand.nextInt(3);
int turtle2 = rand.nextInt(3);
t1.forward(turtle1);
t2.forward(turtle2);
SimpleWindow.delay(10);
}
int diff1 = t1.getY() - track.getyFinish();
int diff2 = t2.getY() - track.getyFinish();
SimpleWindow w = new SimpleWindow(200, 100, "Winner");
if (t1.getY() <= track.getyFinish()) {
w.moveTo(20, 40);
w.writeText("T1 won with a " + diff2 + " step(s) lead!");
} else if (t2.getY() <= track.getyFinish()) {
w.moveTo(20, 40);
w.writeText("T2 won with a " + diff1 + " step(s) lead!");
}
}
}
メソッドを呼び出す必要があるメイン プログラムは次のとおりです。
public class TurtleRace {
public static void main(String[] args) {
SimpleWindow w = new SimpleWindow(600, 600, "TurtleRace");
int yStart = 400;
int yFinish = 100;
RaceTrack track = new RaceTrack(w, yStart, yFinish);
ColorTurtle t1 = new ColorTurtle(w, 250, yStart, java.awt.Color.RED);
ColorTurtle t2 = new ColorTurtle(w, 350, yStart, java.awt.Color.BLUE);
track.draw(w);
w.waitForMouseClick();
RacingEvent event = new RacingEvent(track, t1, t2);
/*Call Race Method*/
}
}