iPhone アプリに sqlite データベースを実装しました。db から読み取ることはできますが、db は更新されていません。コードは次のとおりです。よろしくお願いします
////// データベースをファイルマネージャにコピーする関数
-(void)copyToFileManager
{
NSString *databaseName = @"kwest.sqlite";
NSArray *documentPaths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
NSString *documentsDir = [documentPaths objectAtIndex:0];
NSString *databasePath = [documentsDir stringByAppendingPathComponent:databaseName];
NSFileManager *fileManager = [NSFileManager defaultManager];
BOOL success=[fileManager fileExistsAtPath:databasePath];
if (!success) {
NSString *databasePathFromApp = [[[NSBundle mainBundle] resourcePath] stringByAppendingPathComponent:databaseName];
// Copy the database from the package to the users filesystem
[fileManager copyItemAtPath:databasePathFromApp toPath:databasePath error:nil];
}
else{
NSLog(@"file Exists");
}
}
/// db から読み取る関数
-(NSMutableArray *)getQuestList{
NSMutableArray *qusArray = [[NSMutableArray alloc]init];
@try {
NSString *databaseName = @"kwest.sqlite";
// Get the path to the documents directory and append the databaseName
NSArray *documentPaths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
NSString *documentsDir = [documentPaths objectAtIndex:0];
NSString *databasePath = [documentsDir stringByAppendingPathComponent:databaseName];
if(!sqlite3_open([databasePath UTF8String],&data)==SQLITE_OK){
NSLog(@"An error occured");
}
const char *sql ="SELECT *from Quest";
sqlite3_stmt *sqlStatement;
if(sqlite3_prepare(data , sql, -1, &sqlStatement, NULL) != SQLITE_OK)
{
NSLog(@"Problem with prepare statement");
}
while (sqlite3_step(sqlStatement)==SQLITE_ROW) {
Quest *questlist = [[Quest alloc]init];
questlist.q_id = sqlite3_column_int(sqlStatement, 0);
questlist.q_name = [NSString stringWithUTF8String:(char *) sqlite3_column_text(sqlStatement,1)];
questlist.solved = sqlite3_column_int(sqlStatement, 2);
questlist.hint1 = [NSString stringWithUTF8String:(char *) sqlite3_column_text(sqlStatement, 3)];
questlist.hint2 = [NSString stringWithUTF8String:(char *) sqlite3_column_text(sqlStatement, 4)];
questlist.levelactive = sqlite3_column_int(sqlStatement, 5);
[qusArray addObject:questlist];
}
}
@catch (NSException *exception) {
NSLog(@"An exception occured:%@",exception);
}
@finally {
sqlite3_close(data);
return qusArray;
}
}
/////dbを更新する関数
-(void)updateQuestSolved:(NSInteger)solved:(NSInteger)q_id{
NSString *databaseName = @"kwest.sqlite";
NSArray *documentPaths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
NSString *documentsDir = [documentPaths objectAtIndex:0];
NSString *databasePath = [documentsDir stringByAppendingPathComponent:databaseName];
@try {
if(!sqlite3_open([databasePath UTF8String],&data)==SQLITE_OK){
NSLog(@"An error occured");
}
NSString *querystr = [NSString stringWithFormat:@"Update Quest set solved = '%d' where q_id = '%d'",solved,q_id+1 ];
// const char *sql ="Update Quest set solved=? where q_id=?";
sqlite3_stmt *sqlStatement;
if(sqlite3_prepare_v2(data , [querystr UTF8String], -1, &sqlStatement, NULL) == SQLITE_OK)
{
NSLog(@"query executed");
}
/* sqlite3_bind_int(sqlStatement, 0, q_id+1);
sqlite3_bind_int(sqlStatement, 2 , solved);
char* errmsg;
sqlite3_exec(data, "COMMIT", NULL, NULL, &errmsg);
if(SQLITE_DONE != sqlite3_step(sqlStatement))
NSLog(@"Error while updating. %s", sqlite3_errmsg(data));
else
sqlite3_reset(sqlStatement);
*///
}
@catch (NSException *exception) {
NSLog(@"An exception occured:%@",exception);
}
@finally {
sqlite3_close(data);
}
}