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Unity 3.5.6 からアプリをビルドして実行しようとした後、次の logcat 結果が得られました。Unity Web から「タッチ フェーズ」と「ボールを転がす」のような 2 つのシンプルなアプリを問題なくデプロイできます。この問題について誰か親切に教えてもらえますか??

BTW, I have tried the check list here.
http://docs.unity3d.com/Documentation/Manual/TroubleShooting.html#AndroidTroubleShooting

My device OSes are Android 2.2 and 2.3.2.  And I have tried on both my MacOS and WinXP.
Your help will be greatly appreciated!!! mOm

SWD


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I/dalvikvm( 1587): Could not find method android.opengl.GLSurfaceView.setPreserveEGLContext OnPause, referenced from method com.unity3d.player.UnityPlayer.a
W/dalvikvm( 1587): VFY: unable to resolve virtual method 194: Landroid/opengl/GLSurfaceView;.setPreserveEGLContextOnPause (Z)V
D/dalvikvm( 1587): VFY: replacing opcode 0x6e at 0x006c
D/dalvikvm( 280): GC_EXTERNAL_ALLOC freed 198K, 52% free 2959K/6087K, external 2914K/2928K, paused 153ms
I/dalvikvm( 1587): Could not find method android.opengl.GLSurfaceView.setPreserveEGLContext OnPause, referenced from method com.unity3d.player.aa.run
W/dalvikvm( 1587): VFY: unable to resolve virtual method 194: Landroid/opengl/GLSurfaceView;.setPreserveEGLContextOnPause (Z)V
D/dalvikvm( 1587): VFY: replacing opcode 0x6e at 0x000f
I/dalvikvm( 1587): Could not find method android.opengl.GLSurfaceView.setPreserveEGLContext OnPause, referenced from method com.unity3d.player.aa.run
W/dalvikvm( 1587): VFY: unable to resolve virtual method 194: Landroid/opengl/GLSurfaceView;.setPreserveEGLContextOnPause (Z)V


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D/Unity ( 1587): Multi-casting "[IP] 0.0.0.0 [Port] 55426 [Flags] 2 [Guid] 2017919413 [EditorId] 200989420 [Version] 1048832 [Id] AndroidPlayer(Sony_Ericsson_R800a:0.0.0.0) [Debug] 0" to [225.0.0.222:54997]...
F/mono ( 1587): * Assertion at threads.c:4189, condition `offset' not met
D/Unity ( 1587): InitializeMonoFromMain OK (3007ff00)
D/Unity ( 1587): PlayerConnection::Initialize
D/Unity ( 1587): PlayerInitEngineNoGraphics OK
D/Unity ( 1587): Renderer: Adreno 205
D/Unity ( 1587): Vendor: Qualcomm
D/Unity ( 1587): Version: OpenGL ES 2.0 1403843


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(stack trace)
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