0

このチュートリアルで Android プラットフォーム用のサンプル Sencha アプリを構築しようとしています: http://docs.sencha.com/touch/2-0/#!/guide/native_android

すべての手順 (1、2、3) を行った後、*.apk ファイルを作成してみます。

sencha --debug package build config.json

フラグメント「\assets\build」が繰り返される非常に長いパスにアクセスしようとする奇妙な出力があります。

C:\all\GS\build\\assets\build\assets\build\assets\build\assets\build\assets\build\assets\build\assets\build\assets\build\assets\build\assets\build\assets\build\assets\build\assets\build\assets\build\assets\build\assets\build\assets\build\assets\app\controller\C:\all\GS\build\assets\build\assets\build\assets\build\assets\build\assets\build\assets\build\assets\build\assets\build\assets\build\assets\build\assets\build\assets\build\assets\build\assets\build\assets\build\assets\build\assets\app\controller\

なぜそれが起こるべきなのか誰かが知っていますか?パスの先頭に 2 つのバックスラッシュがあるのは奇妙に思えますが、その理由はわかりません。

私の config.json は次のとおりです。

{
    /**
     * @cfg {String} applicationName
     * @required
     * This is the name of your application, which is displayed on the device when the app is installed. On IOS, this should match
     * the name of your application in the Apple Provisioning Portal.
     */
    "applicationName":"FirstApp",

    "iconName": "C:/all/GS/resources/icons/Icon.png",

    /**
     * @cfg {String} applicationId
     * This is the name namespace for your application. On IOS, this should match the name of your application in the Apple Provisioning Portal.
     */
    "applicationId":"com.ergosolo.firstApp",

    /**
     * @cfg {String} bundleSeedId
     * A ten character string which stands before aplication ID in Apple Provisioning Portal
     */
    "bundleSeedId":"KPXFEPZ6EF",

    /**
     * @cfg {String} versionString
     * @required
     * This is the version of your application.
     */
    "versionString":"1.0",

    /**
     * @cfg {Integer} versionCode
     * @required
     * This is the integer version code of your application, or you can refer to it as a build number. Used only for Android builds.
     */
    "versionCode":"1",

    /**
     * @cfg {Object} icon
     * For iOS, please refer to their documentation about icon sizes:
     * https://developer.apple.com/library/ios/#documentation/userexperience/conceptual/mobilehig/IconsImages/IconsImages.html
     *
     * For Android, please refer to the Google Launcher icons guide:
     * http://developer.android.com/guide/practices/ui_guidelines/icon_design_launcher.html
     */
    "icon": {
        "57":"resources/icons/Icon.png",
        "72":"resources/icons/Icon~ipad.png",
        "114":"resources/icons/Icon@2x.png",
        "144":"resources/icons/Icon~ipad@2x.png"
    },

    /**
     * @cfg {String} inputPath
     * @required
     * This is location of your Sencha Touch 2 application, relative to this configuration file.
     */
    "inputPath":"C:/all/GS",

    /**
     * @cfg {String} outputPath
     * @required
     * This is where the built application file with be saved. Make sure that output path is not in your input path, you may get into endless recursive copying
     */
    "outputPath":"C:/all/GS/build",

    /**
     * @cfg {String} configuration
     * @required
     * This is configuration for your application. `Debug` should always be used unless you are submitting your app to an online
     * store - in which case `Release` should be specified.
     */
    "configuration":"Debug",

    /**
     * @cfg {String} platform
     * @required
     * This is the platform where you will be running your application. Available options are:
     *  - iOSSimulator
     *  - iOS
     *  - Android
     *  - AndroidEmulator
     */
    "platform":"AndroidEmulator",

    /**
     * @cfg {String} deviceType
     * @required
     * This is device type that your application will be running on.
     *
     * If you are developing for Android, this is not necessary.
     *
     * Available options are:
     *  - iPhone
     *  - iPad
     *  - Universal
     */
    "deviceType":"Universal",

    /**
     * @cfg {String} certificatePath
     * This is the location of your certificate.
     * This is required when you are developing for Android or you are developing on Windows.
     */
    "certificatePath":"C:/all/GS/my-debug-key.keystore",

    /**
     * @cfg {String} certificateAlias
     * This is the name of your certificate.
     *
     * IF you do not specify this on OSX, we will try and automatically find the certificate for you using the applicationId.
     *
     * This can be just a simple matcher. For example, if your certificate name is "iPhone Developer: Robert Dougan (ABCDEFGHIJ)", you
     * can just put "iPhone Developer".
     *
     * When using a certificatePath on Windows, you do not need to specify this.
     */
    "certificatePassword":"",
    /**
     * @cfg {String} certificatePassword
     * The password which was specified during certificate export
     */
    "provisionProfile":"",
    /**
     * @cfg {String} provisionProfile
     * The path to the provision profile (APP_NAME.mobileprovision) which you can create and then download from Apple's provisioning portal
     */
    "sdkPath":"C:/Users/sergzach/Desktop/adt-bundle-windows-x86/adt-bundle-windows-x86/sdk",

    /**
     * @cfg {String} sdkPath
     * This is the path to the Android SDK, if you are developing an Android application.
     */

    /**
    /**
     * @cfg {String} androidAPILevel
     * This is android API level, the version of Android SDK to use, you can read more about it here: http://developer.android.com/guide/appendix/api-levels.html.
     * Be sure to install corresponding platform API in android SDK manager (android_sdk/tools/android)
     */
    "androidAPILevel":"17",

    /**
    /**
     * @cfg {Array[String]} permissions
     * Array of permissions that is used by an application (Android only) 
     * Full list of permissions for Android application can be found here: http://developer.android.com/reference/android/Manifest.permission.html#ACCESS_CHECKIN_PROPERTIES
     */
    "permissions":[
                    "INTERNET",
                    "ACCESS_NETWORK_STATE",
                    "CAMERA",
                    "VIBRATE",
                    "ACCESS_FINE_LOCATION",
                    "ACCESS_COARSE_LOCATION",
                    "CALL_PHONE"],

    /**
     * @cfg {Array[String]} orientations
     * @required
     * This is orientations that this application can run.
     */
    "orientations": [
        "portrait",
        "landscapeLeft",
        "landscapeRight",
        "portraitUpsideDown"
    ]
}

次のデバッグ ログの最後に、ファイル名またはその拡張子が長すぎると表示されます。そして、パス「C:\all\GS\build\assets\build\assets..」が長すぎると表示されます。

The full debug(ロシア語から手動で翻訳したため、正確な英語のメッセージに対応できませんでした)。

Sencha Cmd v3.0.0.250
[DBG]       using path C:\Program Files\Sencha\Cmd\3.0.0.250\stbuild;C:\Program Files\Sencha\Cmd\3.0.0.250\stbuild\bin;C:\Program Files\Sencha\Cmd\3.0.0.250;C:\all\sencha-projects;C:\Program Files\SenchaSDKTools-2.0.0-beta3\compat\scripts;C:\Program Files\SenchaSDKTools-2.0.0-beta3\compat\command;C:\Program Files\SenchaSDKTools-2.0.0-beta3\compat\jsbuilder;C:\Program Files\SenchaSDKTools-2.0.0-beta3\bin;C:\Program Files\SenchaSDKTools-2.0.0-beta3;C:\Program Files\AMD APP\bin\x86;C:\Windows\system32;C:\Windows;C:\Windows\System32\Wbem;C:\Windows\System32\WindowsPowerShell\v1.0\;C:\Program Files\ATI Technologies\ATI.ACE\Core-Static;C:\Program Files\TortoiseSVN\bin;C:\Program Files\PostgreSQL\8.4\bin\;C:\Python26\Scripts;C:\Python26;C:\Program Files\ImageMagick-6.6.7-Q16;C:\all\start;C:\all\trunk\www\cometd\cometd-twisted;C:\Program Files\nodejs\;C:\Users\sergzach\AppData\Roaming\npm\
[DBG]       executable located at C:\Program Files\Sencha\Cmd\3.0.0.250\stbuild\stbuild.exe
[DBG]       using workding directory .
Error: Project folder 'C:\all\GS\build' is not empty. Please consider using 'android.bat update' instead.
Updated file C:\all\GS\build\src\com\ergosolo\firstApp\STActivity.java
Updated file C:\all\GS\build\res\values\strings.xml
Updated file C:\all\GS\build\res\layout\main.xml
Updated file C:\all\GS\build\AndroidManifest.xml
Updated file C:\all\GS\build\build.xml
Updated file C:\all\GS\build\proguard-project.txt
Subfolder or file C:\all\GS\build\\assets\ already exists.
Subfolder or file C:\all\GS\build\\assets\.sencha\ already exists.
Subfolder or file C:\all\GS\build\\assets\.sencha\app\ already exists.
Subfolder or file C:\all\GS\build\\assets\.sencha\workspace\ already exists.
Subfolder or file C:\all\GS\build\\assets\app\ already exists.
Subfolder or file C:\all\GS\build\\assets\app\controller\ already exists.
Subfolder or file C:\all\GS\build\\assets\app\model\ already exists.
Subfolder or file C:\all\GS\build\\assets\app\profile\ already exists.
Subfolder or file C:\all\GS\build\\assets\app\store\ already exists.
Subfolder or file C:\all\GS\build\\assets\app\view\ already exists.
Subfolder or file C:\all\GS\build\\assets\build\ already exists.
Subfolder or file C:\all\GS\build\\assets\build\assets\ already exists.
Subfolder or file C:\all\GS\build\\assets\build\assets\.sencha\ already exists.
Subfolder or file C:\all\GS\build\\assets\build\assets\.sencha\app\ already exists.
Subfolder or file C:\all\GS\build\\assets\build\assets\.sencha\workspace\ already exists.
Subfolder or file C:\all\GS\build\\assets\build\assets\app\ already exist.
...( and so on, truncated)
The name of the file or it's extention has incorrect length..
The name of the file or it's extention has incorrect length..
The name of the file or it's extention has incorrect length..
The next path is too long: "C:\all\GS\build\\assets\build\assets\build\assets\build\assets\build\assets\build\assets\build\assets\build\assets\build\assets\build\assets\build\assets\build\assets\build\assets\build\assets\build\assets\build\assets\build\assets\build\assets\app\controller\C:\all\GS\build\assets\build\assets\build\assets\build\assets\build\assets\build\assets\build\assets\build\assets\build\assets\build\assets\build\assets\build\assets\build\assets\build\assets\build\assets\build\assets\build\assets\app\controller\".
[DBG]       exit code was : -1073741819
[DBG]       exit code was : -1073741819

outputPath を「build/」に変更すると、非常に長いパスを持つ同じ出力になります: C:/all/GS\build\assets\build\assets\build\assets... (最後のケースでは二重バック スラッシュなし) )。

4

1 に答える 1

1

問題は修正されました。出力の 'build' ディレクトリは、ソース ファイルのディレクトリ (dirs 'app', 'resources', 'files') と同じルートを持つべきではありません

于 2012-12-11T10:02:27.463 に答える