I'm trying to create 3D live wallpaper using native OpenGL ES 2.0. But it's too long without using any kind of framework. So I decided to use libGDX. I want to use some classes like SpriteBatch
, TextureRegion
, OrthographicCamera
etc. How to initialize it from native OpenGL? I know about libGDX - live wallpaper plugin, but it's too slow to resume thread after pausing (about 1 second). Or perhaps, someone knows how to accelerate it.