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Kinectを使用するプログラムを作成するのはこれが初めてで、なぜnullエラーが発生し続けるのかわかりません。たぶん、KinectSDKをよく知っている人が助けてくれるでしょうか?

public ProjKinect()
{
    InitializeComponent();
    updateSensor(0);//set current sensor as 0 since we just started
}

public void updateSensor(int sensorI)
{
    refreshSensors();//see if any new ones connected
    if (sensorI >= sensors.Length)//if it goes to end, then repeat
    {
        sensorI = 0;
    }
    currentSensorInt = sensorI;
    if (activeSensor != null && activeSensor.IsRunning)
    {
        activeSensor.Stop();//stop so we can cahnge
    }
    MessageBox.Show(sensors.Length + " Kinects Found");
    activeSensor = KinectSensor.KinectSensors[currentSensorInt];
    activeSensor.ColorStream.Enable(ColorImageFormat.RgbResolution640x480Fps30); //ERROR IS RIGHT HERE
    activeSensor.DepthStream.Enable();
    activeSensor.SkeletonStream.Enable();
    activeSensor.SkeletonFrameReady += runtime_SkeletonFrameReady;
    activeSensor.DepthFrameReady += runtime_DepthFrameReady;
    activeSensor.ColorFrameReady += runtime_ImageFrameReady;
    activeSensor.Start();//start the newly enabled one
}
public void refreshSensors()
{
    sensors = KinectSensor.KinectSensors.ToArray();
}

エラー:

Object reference not set to an instance of an object.

ところで、1つのKinectが接続されていると表示されているので、少なくとも接続するものがあることを認識しています。0の代わりに言うだけでも機能しませんcurrentSensorInt。また、DepthStream.Enableコメントアウトした場合のエラーColorStream.Enable。だから私はセンサーを作成するときに何か間違ったことをしていると思いますか?

うまくいけば、それは小さなものです。前もって感謝します :)

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1 に答える 1

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明らかに悪いことは何も見られませんが、センサーがこのように取得されてセットアップされたこともありません。Kinect for Windows Developer Toolkitの例を見たことがありますか?Kinectに接続する方法には複数の例があり、単純なブルートフォース接続であるものもあれば、かなり堅牢なものもあります。

たとえば、これはSlideshowGestures-WPFの例の接続コードのトリミングされたバージョンです。

public partial class MainWindow : Window
{
    /// <summary>
    /// Active Kinect sensor
    /// </summary>
    private KinectSensor sensor;

    /// <summary>
    /// Execute startup tasks
    /// </summary>
    /// <param name="sender">object sending the event</param>
    /// <param name="e">event arguments</param>
    private void WindowLoaded(object sender, RoutedEventArgs e)
    {
        // Look through all sensors and start the first connected one.
        // This requires that a Kinect is connected at the time of app startup.
        // To make your app robust against plug/unplug, 
        // it is recommended to use KinectSensorChooser provided in Microsoft.Kinect.Toolkit
        foreach (var potentialSensor in KinectSensor.KinectSensors)
        {
            if (potentialSensor.Status == KinectStatus.Connected)
            {
                this.sensor = potentialSensor;
                break;
            }
        }

        if (null != this.sensor)
        {
            // Turn on the color stream to receive color frames
            this.sensor.ColorStream.Enable(ColorImageFormat.InfraredResolution640x480Fps30);

            // Add an event handler to be called whenever there is new color frame data
            this.sensor.ColorFrameReady += this.SensorColorFrameReady;

            // Start the sensor!
            try
            {
                this.sensor.Start();
            }
            catch (IOException)
            {
                this.sensor = null;
            }
        }
    }

    /// <summary>
    /// Execute shutdown tasks
    /// </summary>
    /// <param name="sender">object sending the event</param>
    /// <param name="e">event arguments</param>
    private void WindowClosing(object sender, System.ComponentModel.CancelEventArgs e)
    {
        if (null != this.sensor)
        {
            this.sensor.Stop();
        }
    }
}

ただし、センサーを取得する最も簡単な方法は、名前空間KinectSensorChooserの一部であるクラスを使用することです。Microsoft.Kinect.Toolkitそれはあなたのためにすべての仕事をします。たとえば、これが私のセットアップのトリミングされたバージョンです:

public class MainViewModel : ViewModelBase
{
    private readonly KinectSensorChooser _sensorChooser = new KinectSensorChooser();

    /// <summary>
    /// Initializes a new instance of the MainViewModel class.
    /// </summary>
    public MainViewModel(IDataService dataService)
    {
        if (IsInDesignMode)
        {
            // do something special, only for design mode
        }
        else
        {
            _sensorChooser.Start();

            if (_sensorChooser.Kinect == null)
            {
                MessageBox.Show("Unable to detect an available Kinect Sensor");
                Application.Current.Shutdown();
            }
        }
    }

それでおしまい。私はセンサーを持っていて、それを使い始めることができます。Kinectを接続して制御する方法のより大きな例では、名前空間KinectSensorManagerにあるToolkitのクラスを使用しています。KinectWpfViewers

public class MainViewModel : ViewModelBase
{
    private readonly KinectSensorChooser _sensorChooser = new KinectSensorChooser();

    /// <summary>
    /// Initializes a new instance of the MainViewModel class.
    /// </summary>
    public MainViewModel(IDataService dataService)
    {
        if (IsInDesignMode)
        {
            // do something special, only for design mode
        }
        else
        {
            KinectSensorManager = new KinectSensorManager();
            KinectSensorManager.KinectSensorChanged += OnKinectSensorChanged;

            _sensorChooser.Start();

            if (_sensorChooser.Kinect == null)
            {
                MessageBox.Show("Unable to detect an available Kinect Sensor");
                Application.Current.Shutdown();
            }

            // Bind the KinectSensor from the sensorChooser to the KinectSensor on the KinectSensorManager
            var kinectSensorBinding = new Binding("Kinect") { Source = _sensorChooser };
            BindingOperations.SetBinding(this.KinectSensorManager, KinectSensorManager.KinectSensorProperty, kinectSensorBinding);
        }
    }

    #region Kinect Discovery & Setup

    private void OnKinectSensorChanged(object sender, KinectSensorManagerEventArgs<KinectSensor> args)
    {
        if (null != args.OldValue)
            UninitializeKinectServices(args.OldValue);

        if (null != args.NewValue)
            InitializeKinectServices(KinectSensorManager, args.NewValue);
    }

    /// <summary>
    /// Initialize Kinect based services.
    /// </summary>
    /// <param name="kinectSensorManager"></param>
    /// <param name="sensor"></param>
    private void InitializeKinectServices(KinectSensorManager kinectSensorManager, KinectSensor sensor)
    {
        // configure the color stream
        kinectSensorManager.ColorFormat = ColorImageFormat.RgbResolution640x480Fps30;
        kinectSensorManager.ColorStreamEnabled = true;

        // configure the depth stream
        kinectSensorManager.DepthStreamEnabled = true;

        kinectSensorManager.TransformSmoothParameters =
            new TransformSmoothParameters
            {
                // as the smoothing value is increased responsiveness to the raw data
                // decreases; therefore, increased smoothing leads to increased latency.
                Smoothing = 0.5f,
                // higher value corrects toward the raw data more quickly,
                // a lower value corrects more slowly and appears smoother.
                Correction = 0.5f,
                // number of frames to predict into the future.
                Prediction = 0.5f,
                // determines how aggressively to remove jitter from the raw data.
                JitterRadius = 0.05f,
                // maximum radius (in meters) that filtered positions can deviate from raw data.
                MaxDeviationRadius = 0.04f
            };

        // configure the skeleton stream
        sensor.SkeletonFrameReady += OnSkeletonFrameReady;
        kinectSensorManager.SkeletonStreamEnabled = true;

        // initialize the gesture recognizer
        _gestureController = new GestureController();
        _gestureController.GestureRecognized += OnGestureRecognized;

        kinectSensorManager.KinectSensorEnabled = true;

        if (!kinectSensorManager.KinectSensorAppConflict)
        {
            // set up addition Kinect based services here
            // (e.g., SpeechRecognizer)
        }

        kinectSensorManager.ElevationAngle = Settings.Default.KinectAngle;
    }

    /// <summary>
    /// Uninitialize all Kinect services that were initialized in InitializeKinectServices.
    /// </summary>
    /// <param name="sensor"></param>
    private void UninitializeKinectServices(KinectSensor sensor)
    {
        sensor.SkeletonFrameReady -= this.OnSkeletonFrameReady;
    }

    #endregion Kinect Discovery & Setup

    #region Properties

    public KinectSensorManager KinectSensorManager { get; private set; }

    #endregion Properties
}

この余分なコードすべての利点はKinectExplorer、ツールキットの例で見ることができます。つまり、このコードで複数のKinectを管理でき、1つを抜くと、プログラムが別のKinectに切り替わります。

于 2012-12-13T16:47:15.467 に答える