ビデオの再生時にぐらつくはずのアイコンをビデオにマージするのを手伝ってくれませんか。揺れるアイコンにアニメーションを追加しましたが、静的アイコンのみがビデオにマージされます。誰かが私を助けてくれれば本当に感謝します。
私が使用しているコードを提供しています
//- (void)exportDidFinish:(AVAssetExportSession*)session{
NSLog(@"baseView subviews : %@", [baseView subviews]);
UIGraphicsBeginImageContext(baseView.bounds.size);
[baseView.layer renderInContext:UIGraphicsGetCurrentContext()];
//[self wobbleVideo:baseView];
UIImage *resultImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
aLayer = [CALayer layer];
aLayer.frame = CGRectMake(0, 0, 320, 380);
aLayer.bounds = CGRectMake(0, 0, 320, 380);
aLayer.contents = (id) resultImage.CGImage;
aLayer.opacity = 1;
aLayer.backgroundColor = [UIColor clearColor].CGColor;
aLayer.geometryFlipped = YES;
[aLayer addAnimation:[self getShakeAnimation] forKey:@"transform"];
AVURLAsset *asset = [AVURLAsset URLAssetWithURL:rotatedVideoUrl options:nil];
cmp = [AVMutableComposition composition];
AVMutableCompositionTrack *videoComposition = [cmp addMutableTrackWithMediaType:AVMediaTypeVideo preferredTrackID:kCMPersistentTrackID_Invalid];
AVMutableCompositionTrack *audioComposition = [cmp addMutableTrackWithMediaType:AVMediaTypeAudio preferredTrackID:kCMPersistentTrackID_Invalid];
AVAssetTrack *sourceVideoTrack = [[asset tracksWithMediaType:AVMediaTypeVideo] objectAtIndex:0];
AVAssetTrack *sourceAudioTrack = [[asset tracksWithMediaType:AVMediaTypeAudio] objectAtIndex:0];
[videoComposition insertTimeRange:CMTimeRangeMake(kCMTimeZero, [asset duration]) ofTrack:sourceVideoTrack atTime:kCMTimeZero error:nil] ;
[audioComposition insertTimeRange:CMTimeRangeMake(kCMTimeZero, [asset duration]) ofTrack:sourceAudioTrack atTime:kCMTimeZero error:nil] ;
animComp = [AVMutableVideoComposition videoComposition];
animComp.renderSize = CGSizeMake(320, 360);
animComp.frameDuration = CMTimeMake(1,30);
CALayer *parentLayer = [CALayer layer];
CALayer *videoLayer = [CALayer layer];
parentLayer.frame = CGRectMake(0, 0, 320, 360);
videoLayer.frame = CGRectMake(0, 0, 320, 360);
[parentLayer addSublayer:videoLayer];
[parentLayer addSublayer:aLayer];
animComp.animationTool = [AVVideoCompositionCoreAnimationTool videoCompositionCoreAnimationToolWithPostProcessingAsVideoLayer:videoLayer inLayer:parentLayer];
// to gather the audio part of the video
NSArray *tracksToDuck = [cmp tracksWithMediaType:AVMediaTypeAudio];
NSMutableArray *trackMixArray = [NSMutableArray array];
for (NSInteger i = 0; i < [tracksToDuck count]; i++) {
AVMutableAudioMixInputParameters *trackMix = [AVMutableAudioMixInputParameters audioMixInputParametersWithTrack:[tracksToDuck objectAtIndex:i]];
[trackMix setVolume:10 atTime:kCMTimeZero];
[trackMixArray addObject:trackMix];
}
audioMix = [AVMutableAudioMix audioMix];
audioMix.inputParameters = trackMixArray;
AVMutableVideoCompositionInstruction *instruction = [AVMutableVideoCompositionInstruction videoCompositionInstruction];
instruction.timeRange = CMTimeRangeMake(kCMTimeZero, [asset duration]);
AVMutableVideoCompositionLayerInstruction *layerVideoInstruction = [AVMutableVideoCompositionLayerInstruction videoCompositionLayerInstructionWithAssetTrack:videoComposition];
[layerVideoInstruction setOpacity:1.0 atTime:kCMTimeZero];
instruction.layerInstructions = [NSArray arrayWithObject:layerVideoInstruction] ;
animComp.instructions = [NSArray arrayWithObject:instruction];
[self exportMovie:self];
}
//WOBBLE ANIMATION-------------------------------------
- (CAKeyframeAnimation*)getShakeAnimation {
CAKeyframeAnimation* animation = [CAKeyframeAnimation animationWithKeyPath:@"transform"];
CGFloat wobbleAngle = 0.06f;
NSValue* valLeft = [NSValue valueWithCATransform3D:CATransform3DMakeRotation(wobbleAngle, 0.0f, 0.0f, 1.0f)];
NSValue* valRight = [NSValue valueWithCATransform3D:CATransform3DMakeRotation(-wobbleAngle, 0.0f, 0.0f, 1.0f)];
animation.values = [NSArray arrayWithObjects:valLeft, valRight, nil];
animation.autoreverses = YES;
animation.duration = 0.125;
animation.repeatCount = HUGE_VALF;
return animation;
}