GLSurfaceView をビットマップに保存します。その動作は正しいです。
MyRenderer Class :
@Override
public void onDrawFrame(GL10 gl) {
try {
int w = width_surface ;
int h = height_surface ;
Log.i("hari", "w:"+w+"-----h:"+h);
int b[]=new int[(int) (w*h)];
int bt[]=new int[(int) (w*h)];
IntBuffer buffer=IntBuffer.wrap(b);
buffer.position(0);
GLES20.glReadPixels(0, 0, w, h,GLES20.GL_RGBA,GLES20.GL_UNSIGNED_BYTE, buffer);
for(int i=0; i<h; i++)
{
//remember, that OpenGL bitmap is incompatible with Android bitmap
//and so, some correction need.
for(int j=0; j<w; j++)
{
int pix=b[i*w+j];
int pb=(pix>>16)&0xff;
int pr=(pix<<16)&0x00ff0000;
int pix1=(pix&0xff00ff00) | pr | pb;
bt[(h-i-1)*w+j]=pix1;
}
}
Bitmap inBitmap = null ;
if (inBitmap == null || !inBitmap.isMutable()
|| inBitmap.getWidth() != w || inBitmap.getHeight() != h) {
inBitmap = Bitmap.createBitmap(w, h, Bitmap.Config.ARGB_8888);
}
//Bitmap.createBitmap(w, h, Bitmap.Config.ARGB_8888);
inBitmap.copyPixelsFromBuffer(buffer);
//return inBitmap ;
// return Bitmap.createBitmap(bt, w, h, Bitmap.Config.ARGB_8888);
inBitmap = Bitmap.createBitmap(bt, w, h, Bitmap.Config.ARGB_8888);
ByteArrayOutputStream bos = new ByteArrayOutputStream();
inBitmap.compress(CompressFormat.JPEG, 90, bos);
byte[] bitmapdata = bos.toByteArray();
ByteArrayInputStream fis = new ByteArrayInputStream(bitmapdata);
final Calendar c=Calendar.getInstance();
long mytimestamp=c.getTimeInMillis();
String timeStamp=String.valueOf(mytimestamp);
String myfile="hari"+timeStamp+".jpeg";
dir_image=new File(Environment.getExternalStorageDirectory()+File.separator+
"printerscreenshots"+File.separator+"image");
dir_image.mkdirs();
try {
File tmpFile = new File(dir_image,myfile);
FileOutputStream fos = new FileOutputStream(tmpFile);
byte[] buf = new byte[1024];
int len;
while ((len = fis.read(buf)) > 0) {
fos.write(buf, 0, len);
}
fis.close();
fos.close();
} catch (FileNotFoundException e) {
e.printStackTrace();
} catch (IOException e) {
e.printStackTrace();
}
Log.v("hari", "screenshots:"+dir_image.toString());
}
}catch(Exception e) {
e.printStackTrace() ;
}