この例を見てください: タッチ時にビットマップの特定の領域を透明にする
グラデーションペイントでそれを行う方法は次のとおりです。
Paint framePaint = new Paint();
for(int i = 1; i < 5; i++){
setFramePaint(framePaint, i, imageW, imageH);
myCanvas.drawPaint(framePaint);
}
...
private void setFramePaint(Paint p, int side, float iw, float ih){
// paint, side of rect, image width, image height
p.setShader(null);
p.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.DST_IN));
float borderSize = 0.1f; //relative size of border
//use the smaller image size to calculate the actual border size
float bSize = (iw > ih)? ih * borderSize: ih * borderSize;
float g1x = 0;
float g1y = 0;
float g2x = 0;
float g2y = 0;
int c1 = 0, c2 = 0;
if (side == 1){
//left
g1x = 0;
g1y = ih/2;
g2x = bSize;
g2y = ih/2;
c1 = Color.TRANSPARENT;
c2 = Color.BLACK;
}else if(side == 2){
//top
g1x = iw/2;
g1y = 0;
g2x = iw/2;
g2y = bSize;
c1 = Color.TRANSPARENT;
c2 = Color.BLACK;
}else if(side == 3){
//right
g1x = iw;
g1y = ih/2;
g2x = iw - bSize;
g2y = ih/2;
c1 = Color.TRANSPARENT;
c2 = Color.BLACK;
}else if(side == 4){
//bottom
g1x = iw/2;
g1y = ih;
g2x = iw/2;
g2y = ih - bSize;
c1 = Color.TRANSPARENT;
c2 = Color.BLACK;
}
p.setShader(new LinearGradient(g1x, g1y, g2x, g2y, c1, c2, Shader.TileMode.CLAMP));
}