を拡張してCanvas
、に追加していJFrame
ます。AWTとSwingを混在させるべきではなく、JPanelを使用することをお勧めしますが、ゲームエンジンのチュートリアルに従おうとしています。これまでのところ、動作しているので、これに固執したいと思います。は、、Canvas
を持ちminimumSize
、の次元に設定されmaximumSize
ます。ドローコールを実行すると、画面全体が表示されません。描画呼び出しを基本的に10pxを追加するように変更すると、画面全体に表示されます。どうしたの?prefferedSize
550, 400
graphics.draw(0,0,550,400)
graphics.draw(0,0,560,410)
ところで:graphics.draw(10,10,550,400
角から長方形を正確に描くので、JFrameが問題になるとは思いません。
Launcher
クラス内のメインコール
public static void main(String[] args) {
SwingUtilities.invokeLater(new Runnable() {
@Override
public void run() {
game.setMinimumSize(DIMENSIONS);
game.setMaximumSize(DIMENSIONS);
game.setPreferredSize(DIMENSIONS);
game.frame = new JFrame(NAME);
game.frame.setLayout(new BorderLayout());
game.frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
game.frame.add(game, BorderLayout.CENTER);
game.frame.pack();
game.frame.setResizable(false);
game.frame.setLocationRelativeTo(null);
game.frame.setVisible(true);
Logger.log(TAG, "Game starting");
game.start();
}
});
}
ドローコール、Launcher.HEIGHT
そしてWIDTH
550,400
public void draw(float deltaTime, Graphics2D graphics) {
graphics.setColor(Color.BLACK);
graphics.fillRect(0, 0, 550, 400);
graphics.setColor(Color.DARK_GRAY);
graphics.fillRect(0, 0, 150, 40);
graphics.fillRect(0, Launcher.HEIGHT - 100, Launcher.WIDTH, 100);
graphics.setColor(Color.LIGHT_GRAY);
graphics.fillRect(125, Launcher.HEIGHT - 100, 100, 350);
}
拡張Canvas
クラス
public abstract class Game extends Canvas implements Runnable {
private static final String TAG = "Game";
public JFrame frame;
public JPanel panel;
public boolean isApplet = false;
private boolean gameRunning = false;
BufferStrategy bufferStrategy;
private Screen screen;
private Thread renderThread;
public synchronized void start() {
// Canvas
setBounds(0, 0, 550, 400);
setIgnoreRepaint(true);
createBufferStrategy(2);
bufferStrategy = getBufferStrategy();
// Screen, Handlers, ETC
screen = getStartScreen();
// Threads
renderThread = new Thread(this, Launcher.NAME + "_main");
renderThread.start();
gameRunning = true;
}
@Override
public void run() {
long startTime = System.nanoTime();
while (gameRunning) {
float deltaTime = (System.nanoTime() - startTime) / 1000000000.0f;
startTime = System.nanoTime();
screen.update(deltaTime);
Graphics2D graphics = (Graphics2D) bufferStrategy.getDrawGraphics();
screen.draw(deltaTime, graphics);
graphics.dispose();
bufferStrategy.show();
// FPS Counter
// FPS Capper
}
}
}
要求されたSSCCE
import java.awt.BorderLayout;
import java.awt.Canvas;
import java.awt.Color;
import java.awt.Dimension;
import java.awt.Graphics2D;
import java.awt.image.BufferStrategy;
import javax.swing.JFrame;
import javax.swing.SwingUtilities;
@SuppressWarnings("serial")
public class Game extends Canvas implements Runnable {
public static final int WIDTH = 550;
public static final int HEIGHT = 400;
public static final Dimension DIMENSIONS = new Dimension(WIDTH, HEIGHT);
public static final String NAME = "SSCCE";
public boolean gameRunning = false;
public JFrame frame;
public BufferStrategy bufferStrategy;
public static void main (String[] args) {
SwingUtilities.invokeLater(new Runnable() {
@Override
public void run() {
Game game = new Game();
game.setMinimumSize(DIMENSIONS);
game.setMaximumSize(DIMENSIONS);
game.setPreferredSize(DIMENSIONS);
game.frame = new JFrame(NAME);
game.frame.setLayout(new BorderLayout());
game.frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
game.frame.add(game, BorderLayout.CENTER);
game.frame.pack();
game.frame.setResizable(false);
game.frame.setLocationRelativeTo(null);
game.frame.setVisible(true);
System.out.println("Game started");
game.start();
}
});
}
public synchronized void start() {
setSize(550, 400);
setBounds(0, 0, 550, 400);
setIgnoreRepaint(true);
createBufferStrategy(2);
bufferStrategy = getBufferStrategy();
// Threads
Thread renderThread = new Thread(this, NAME + "_main");
renderThread.start();
gameRunning = true;
}
@Override
public void run() {
while (gameRunning) {
Graphics2D graphics = (Graphics2D) bufferStrategy.getDrawGraphics();
graphics.setColor(Color.BLACK);
graphics.fillRect(0, 0, WIDTH, HEIGHT);
graphics.dispose();
bufferStrategy.show();
}
}
}
Java 2Dゲームのチュートリアルについては、私がフォローしているのはWebシリーズです。それにもかかわらず、リンクは次のここをクリックしてください。私はコードをかなり変更しました。
MadProgrammer用に変更
import java.awt.BorderLayout;
import java.awt.Canvas;
import java.awt.Color;
import java.awt.Dimension;
import java.awt.Graphics2D;
import java.awt.image.BufferStrategy;
import javax.swing.JFrame;
import javax.swing.SwingUtilities;
@SuppressWarnings("serial")
public class Game extends Canvas implements Runnable {
public static final int WIDTH = 550;
public static final int HEIGHT = 400;
public static final Dimension DIMENSIONS = new Dimension(WIDTH, HEIGHT);
public static final String NAME = "SSCCE";
public boolean gameRunning = false;
public JFrame frame;
public BufferStrategy bufferStrategy;
public static void main (String[] args) {
SwingUtilities.invokeLater(new Runnable() {
@Override
public void run() {
Game game = new Game();
game.setMinimumSize(DIMENSIONS);
game.setMaximumSize(DIMENSIONS);
game.setPreferredSize(DIMENSIONS);
game.frame = new JFrame(NAME);
game.frame.setLayout(new BorderLayout());
game.frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
game.frame.add(game, BorderLayout.CENTER);
game.frame.pack();
game.frame.setResizable(false);
game.frame.setLocationRelativeTo(null);
game.frame.setVisible(true);
System.out.println("Game started");
game.start();
}
});
}
public synchronized void start() {
setSize(550, 400);
setBounds(0, 0, 550, 400);
setIgnoreRepaint(true);
createBufferStrategy(2);
bufferStrategy = getBufferStrategy();
// Threads
Thread renderThread = new Thread(this, NAME + "_main");
renderThread.start();
gameRunning = true;
}
@Override
public void run() {
while (gameRunning) {
Graphics2D graphics = (Graphics2D) bufferStrategy.getDrawGraphics();
graphics.setColor(Color.RED);
// Using getWidth()
graphics.fillRect(0, 0, getWidth(), getHeight());
graphics.setColor(Color.GREEN);
// Using WIDTH which was used to set the size of the canvas
graphics.fillRect(5, 5, WIDTH, HEIGHT);
graphics.dispose();
bufferStrategy.show();
try {
Thread.sleep(60);
} catch (InterruptedException ex) {
}
}
}
}