On my storyboard I have a UIImageView which doesn't take up the whole screen, as intended. At runtime the image takes up the whole screen, which is a problem because I want to add some buttons on the top.
Here is where I assign the picture to the view:
_imageView.image = [UIImage imageNamed:@"floors.png"];
And here are the relevant screenshots:
How can I get the image to stay the same size as on the storyboard?