更新: 以下のコメントは元のhttp://stackoverflow.com/a/5826175/187650を見つけました
忘れていた場所で見つけました。まだ使用していて、穴が開いているかどうかはわかりませんが、私が知る限り機能しています。
public static class KeyEventUtility
{
// ReSharper disable InconsistentNaming
public enum MapType : uint
{
MAPVK_VK_TO_VSC = 0x0,
MAPVK_VSC_TO_VK = 0x1,
MAPVK_VK_TO_CHAR = 0x2,
MAPVK_VSC_TO_VK_EX = 0x3,
}
// ReSharper restore InconsistentNaming
[DllImport( "user32.dll" )]
public static extern int ToUnicode(
uint wVirtKey,
uint wScanCode,
byte[] lpKeyState,
[Out, MarshalAs( UnmanagedType.LPWStr, SizeParamIndex = 4 )]
StringBuilder pwszBuff,
int cchBuff,
uint wFlags );
[DllImport( "user32.dll" )]
public static extern bool GetKeyboardState( byte[] lpKeyState );
[DllImport( "user32.dll" )]
public static extern uint MapVirtualKey( uint uCode, MapType uMapType );
public static char GetCharFromKey( Key key )
{
char ch = ' ';
int virtualKey = KeyInterop.VirtualKeyFromKey( key );
var keyboardState = new byte[256];
GetKeyboardState( keyboardState );
uint scanCode = MapVirtualKey( (uint)virtualKey, MapType.MAPVK_VK_TO_VSC );
var stringBuilder = new StringBuilder( 2 );
int result = ToUnicode( (uint)virtualKey, scanCode, keyboardState, stringBuilder, stringBuilder.Capacity, 0 );
switch ( result )
{
case -1:
break;
case 0:
break;
case 1:
{
ch = stringBuilder[0];
break;
}
default:
{
ch = stringBuilder[0];
break;
}
}
return ch;
}
}