これを実行するたびに、chooseCave()
関数はin.nextInt()
. 洞窟を選択すると、メッセージが 2 秒間隔でポップアップし、その部分を過ぎるとすぐにエラーが表示されます。
Exception in thread "main" java.util.NoSuchElementException: No line found
at java.util.Scanner.nextLine(Unknown Source)
at Dragon.main(Dragon.java:81)
と を試しましたが、メソッドで使用するhasNextLine()
と、さらに多くのエラーが発生します。メソッドで使用すると、入力が受け入れられません。hasNextInt()
while hasNextLine()
main
while hasNextInt()
chooseCave()
メソッドで使用するif hasNextInt()
とchooseCave()
、文字列の入力が受け入れられず、playAgain
別のゲームに直接進みますが、hasNextInt()
ブール値が返さfalse
れ、「どの洞窟...」が無限にスパムされます。
私はエラーレポートとJava-docsとスタックオーバーフローを同様の問題で調べました。助けてください。
import java.util.Scanner;
public class Dragon {
public static void displayIntro() {
System.out.println("You are in a land full of dragons. In front of you, ");
System.out.println("You see two caves. In one cave, the dragon is friendly");
System.out.println("and will share his treasure with you. The other dragon");
System.out.println("is greedy and hungry, and will eat you on sight");
System.out.println(' ');
}
public static int chooseCave() {
Scanner in = new Scanner(System.in);
int cave = 0;
while (cave != 1 && cave != 2) {
System.out.println("Which cave will you go into? (1 or 2)");
cave = in.nextInt();
}
in.close();
return cave;
}
public static void checkCave(int chosenCave) {
System.out.println("You approach the cave...");
try
{
// Sleep at least n milliseconds.
// 1 millisecond = 1/1000 of a second.
Thread.sleep( 2000 );
}
catch ( InterruptedException e )
{
System.out.println( "awakened prematurely" );
}
System.out.println("It is dark and spooky...");
try
{
// Sleep at least n milliseconds.
// 1 millisecond = 1/1000 of a second.
Thread.sleep( 2000 );
}
catch ( InterruptedException e )
{
System.out.println( "awakened prematurely" );
}
System.out.println("A large dragon jumps out in front of you! He opens his jaws and...");
try
{
// Sleep at least n milliseconds.
// 1 millisecond = 1/1000 of a second.
Thread.sleep( 2000 );
}
catch ( InterruptedException e )
{
System.out.println( "awakened prematurely" );
}
double friendlyCave = Math.ceil(Math.random() * 2);
if (chosenCave == friendlyCave) {
System.out.println("Gives you his treasure!");
}
else {
System.out.println("Gobbles you down in one bite!");
}
}
public static void main(String[] args) {
Scanner inner = new Scanner(System.in);
String playAgain = "yes";
boolean play = true;
while (play) {
displayIntro();
int caveNumber = chooseCave();
checkCave(caveNumber);
System.out.println("Do you want to play again? (yes or no)");
playAgain = inner.nextLine();
if (playAgain == "yes") {
play = true;
}
else {
play = false;
}
}
inner.close();
}
}