I´m building a game that reads a bidimensional array so that it creates the map, but the walls are all separated from the corners and floors, each wall, each corner and each floor is an individual image, and this is consuming a lot of CPU, but I really want to create a random feeling of the map, and that´s why I´m using an image for each corner and wall.
I was thinking that maybe I could generate a texture built by merging 2 or more different textures, to enhance performance.
Does anyone know how that I could do that? Or maybe another solution? Does converting the images to PVR would make any difference?
Thanks