突然野生のバグが現れたとき、私はいくつかのコードを掘り下げていました...
じゃあ始めよう。解析中にスクリプト内の位置を表すために、このコードを作成しました。
/// <summary>
/// Represents a position in script. (Used for error reporting)
/// </summary>
public sealed class Position
{
/// <summary>
/// Line count.
/// </summary>
public int Line { get; set; }
/// <summary>
/// Character count.
/// </summary>
public int Char { get; set; }
/// <summary>
/// Index data.
/// </summary>
public int Index { get; set; }
/// <summary>
/// Initialize new Position object to standard values.
/// </summary>
public Position()
{
this.Line = 1;
this.Char = 1;
this.Index = 0;
}
/// <summary>
/// Copy a Position object.
/// </summary>
/// <param name="pos"></param>
public Position(Position pos)
{
this.Line = pos.Line;
this.Char = pos.Char;
this.Index = pos.Index;
}
/// <summary>
/// Initialize new Position object to given parameters.
/// </summary>
/// <param name="p_index">The index in stream.</param>
/// <param name="p_line">The line count.</param>
/// <param name="p_char">The character count</param>
public Position(int p_index, int p_line, int p_char)
{
this.Line = p_line;
this.Char = p_char;
this.Index = p_index;
}
/// <summary>
/// Check if 2 Position objects are equal.
/// </summary>
/// <param name="p1">Left operand.</param>
/// <param name="p2">Right operand.</param>
/// <returns>Returns true, if both position objects are equal.</returns>
public static Boolean operator ==(Position p1, Position p2)
{
return
p1.Index == p2.Index &&
p1.Char == p2.Char &&
p1.Line == p2.Line;
}
/// <summary>
/// Check if 2 Position objects are not equal.
/// </summary>
/// <param name="p1">Left operand.</param>
/// <param name="p2">Right operand.</param>
/// <returns></returns>
public static Boolean operator !=(Position p1, Position p2)
{
return !(p1 == p2);
}
public override int GetHashCode()
{
return base.GetHashCode();
}
/// <summary>
/// Equals overload.
/// </summary>
/// <param name="obj"></param>
/// <returns></returns>
public override bool Equals(object obj)
{
if (obj is Position)
return this == (Position)obj;
return false;
}
/// <summary>
/// ToString override.
/// </summary>
/// <returns></returns>
public override string ToString()
{
return String.Format("{0} - {1} - {2}", this.Index, this.Line, this.Char);
}
}
しかし...私がこのようなことをすると:
var pos1 = new Position();
var pos2 = pos1;
pos2.Char = 10;
次に、pos1.Char の値も変更します... C# からのこの動作はわかりません。他のクラスは同じように動作します。
コピー コンストラクターは役に立ちませんでした。
.NET 4.5 と VS 2012 Update 3 を使用しています...
誰かがこの動作の原因を教えてもらえますか? または、少なくともこの動作を回避する方法...