自分の型のオペランドに比較演算子を適用するかどうか、および適用する方法を定義するにはどうすればよいですか?
3 に答える
CompareTo メソッドを使用してIComparable インターフェイスを実装します。
すべての演算子を使用するには、次のようにします。
public sealed class Foo : IEquatable<Foo>, IComparable<Foo>
{
public static int Compare(Foo first, Foo second)
{
if (Object.ReferenceEquals(first, null))
return (Object.ReferenceEquals(second, null) ? 0 : -1);
return first.CompareTo(second);
}
public static bool operator==(Foo first, Foo second)
{
return Object.Equals(first, second);
}
public static bool operator!=(Foo first, Foo second)
{
return !Object.Equals(first, second);
}
public static bool operator<(Foo first, Foo second)
{
return Foo.Compare(first, second) < 0;
}
public static bool operator >(Foo first, Foo second)
{
return Foo.Compare(first, second) > 0;
}
public static bool operator <=(Foo first, Foo second)
{
return Foo.Compare(first, second) <= 0;
}
public static bool operator >=(Foo first, Foo second)
{
return Foo.Compare(first, second) >= 0;
}
private string bar;
public string Bar
{
//getter and setter
}
public bool Equals(Foo other)
{
if (Object.ReferenceEquals(other, null))
return false;
if (Object.ReferenceEquals(other, this)) //Not mandatory
return true;
return String.Equals(this.foo, other.foo);
}
public int CompareTo(Foo other)
{
if (Object.ReferenceEquals(other, null))
return 1;
if (Object.ReferenceEquals(other, this)) //Not mandatory
return 0;
return String.Compare(this.bar, other.bar);
}
public override bool Equals(object obj)
{
return this.Equals(obj as Foo);
}
public override int GetHashCode()
{
return this.bar == null ? 0 : this.bar.GetHashCode();
}
}
これに関する良いチュートリアル: http://winsharp93.wordpress.com/2009/06/28/implementing-icomparablet-iequatablet-and-the-equality-members/
インターフェイス IComparable を知っているので、IEquatable を実装する必要があります。これを使用して、yourClass の 2 つのインスタンスが比較可能かどうかを判断できます (例)。
if (yourClass is IEquatable<T> && yourClass2 is IEquatable<T> && yourClass is IComparable<T> && yourClass2 is IComparable<T>) //T is the same type
{
yourClass <= yourClass2;
}
、、およびオーバーライドとIComparable
、さまざまな「標準」演算子、、、、、、、を実装する単純なクラス。IComparable<T>
IEquatable<T>
object.Equals(object)
object.GetHashCode()
==
!=
>
<
>=
<=
object.ReferenceEquals(object, object)
をトリガーしないように使用することに注意してくださいStackOverflowException
。これは、==
and!=
演算子をオーバーロードして に基づいているMyClass.Equals(MyClass)
ため、MyClass.Equals(MyClass)
明らかに使用できないためです。一般的なエラーは、実際には
bool Equals(MyClass other)
{
if (other == null)
{
}
}
ブーン!それはできません。if (other == null)
は再帰的に other.Equals((MyClass)null) を呼び出すためです。できることは: ですif (((object)other) == null)
。C# では演算子を にすることができないためvirtual
、ここで==
はobject
クラスの を使用しています。
InnerEquals
およびInnerCompareTo
が存在するため、またはが呼び出さnull
れた場合にチェックを 2 回行う必要はありません。Equals(object)
CompareTo(object)
public class MyClass : IComparable<MyClass>, IComparable, IEquatable<MyClass>
{
public int MyInt1 { get; set; }
public int MyInt2 { get; set; }
public int CompareTo(MyClass other)
{
if (object.ReferenceEquals(other, null))
{
return 1;
}
return this.InnerCompareTo(other);
}
int IComparable.CompareTo(object obj)
{
// obj is object, so we can use its == operator
if (obj == null)
{
return 1;
}
MyClass other = obj as MyClass;
if (object.ReferenceEquals(other, null))
{
throw new ArgumentException("obj");
}
return this.InnerCompareTo(other);
}
private int InnerCompareTo(MyClass other)
{
// Here we know that other != null;
if (object.ReferenceEquals(this, other))
{
return 0;
}
int cmp = this.MyInt1.CompareTo(other.MyInt1);
if (cmp == 0)
{
cmp = this.MyInt2.CompareTo(other.MyInt2);
}
return cmp;
}
public override bool Equals(object obj)
{
// obj is object, so we can use its == operator
if (obj == null)
{
return false;
}
MyClass other = obj as MyClass;
if (object.ReferenceEquals(other, null))
{
return false;
}
return this.InnerEquals(other);
}
public bool Equals(MyClass other)
{
if (object.ReferenceEquals(other, null))
{
return false;
}
return this.InnerEquals(other);
}
private bool InnerEquals(MyClass other)
{
// Here we know that other != null;
if (object.ReferenceEquals(this, other))
{
return true;
}
return this.MyInt1 == other.MyInt1 && this.MyInt2 == other.MyInt2;
}
public override int GetHashCode()
{
unchecked
{
// From http://stackoverflow.com/a/263416/613130
int hash = 17;
hash = hash * 23 + this.MyInt1;
hash = hash * 23 + this.MyInt2;
return hash;
}
}
public static bool operator==(MyClass a, MyClass b)
{
if (object.ReferenceEquals(a, null))
{
return object.ReferenceEquals(b, null);
}
return a.Equals(b);
}
// The != is based on the ==
public static bool operator!=(MyClass a, MyClass b)
{
return !(a == b);
}
public static bool operator>(MyClass a, MyClass b)
{
if (object.ReferenceEquals(a, null))
{
return false;
}
return a.CompareTo(b) > 0;
}
// The <, >=, <= are all based on the >
public static bool operator <(MyClass a, MyClass b)
{
return b > a;
}
public static bool operator >=(MyClass a, MyClass b)
{
//return !(a < b);
//We short-circuit the <operator, because we know how it's done
return !(b > a);
}
public static bool operator <=(MyClass a, MyClass b)
{
return !(a > b);
}
}
そして、これはstruct
型のバリアントです。object.ReferenceEquals(object, object)
ほとんどすべてがなくなっているため、はるかに短くなります。値の型を null にすることはできません。
public struct MyStruct : IComparable<MyStruct>, IComparable, IEquatable<MyStruct>
{
public int MyInt1 { get; set; }
public int MyInt2 { get; set; }
public int CompareTo(MyStruct other)
{
return this.InnerCompareTo(other);
}
int IComparable.CompareTo(object obj)
{
if (obj == null)
{
return 1;
}
if (!(obj is MyStruct))
{
throw new ArgumentException("obj");
}
MyStruct other = (MyStruct)obj;
return this.InnerCompareTo(other);
}
private int InnerCompareTo(MyStruct other)
{
int cmp = this.MyInt1.CompareTo(other.MyInt1);
if (cmp == 0)
{
cmp = this.MyInt2.CompareTo(other.MyInt2);
}
return cmp;
}
public override bool Equals(object obj)
{
if (obj == null)
{
return false;
}
if (!(obj is MyStruct))
{
throw new ArgumentException("obj");
}
MyStruct other = (MyStruct)obj;
return this.InnerEquals(other);
}
public bool Equals(MyStruct other)
{
return this.InnerEquals(other);
}
private bool InnerEquals(MyStruct other)
{
return this.MyInt1 == other.MyInt1 && this.MyInt2 == other.MyInt2;
}
public override int GetHashCode()
{
unchecked
{
// From http://stackoverflow.com/a/263416/613130
int hash = 17;
hash = hash * 23 + this.MyInt1;
hash = hash * 23 + this.MyInt2;
return hash;
}
}
// The != is based on the ==
public static bool operator ==(MyStruct a, MyStruct b)
{
return a.Equals(b);
}
public static bool operator !=(MyStruct a, MyStruct b)
{
return !(a == b);
}
public static bool operator >(MyStruct a, MyStruct b)
{
return a.CompareTo(b) > 0;
}
// The <, >=, <= are all based on the >
public static bool operator <(MyStruct a, MyStruct b)
{
return b > a;
}
public static bool operator >=(MyStruct a, MyStruct b)
{
//return !(a < b);
//We short-circuit the <operator, because we know how it's done
return !(b > a);
}
public static bool operator <=(MyStruct a, MyStruct b)
{
return !(a > b);
}
}