これは私が最終的にそれをした方法です:
まず最初に、次のようなダミー クラスが必要です。
public class DummyInteractionClient : IInteractionClient
{
public InteractionInfo GetInteractionInfoAtLocation(
int skeletonTrackingId,
InteractionHandType handType,
double x,
double y)
{
var result = new InteractionInfo();
result.IsGripTarget = true;
result.IsPressTarget = true;
result.PressAttractionPointX = 0.5;
result.PressAttractionPointY = 0.5;
result.PressTargetControlId = 1;
return result;
}
}
次に、メイン アプリケーション コードで、次のようにインタラクション イベント ハンドラーについてアナウンスする必要があります。
this.interactionStream = new InteractionStream(args.NewSensor, new DummyInteractionClient());
this.interactionStream.InteractionFrameReady += InteractionStreamOnInteractionFrameReady;
最後に、ハンドラー自体のコード:
private void InteractionStreamOnInteractionFrameReady(object sender, InteractionFrameReadyEventArgs e)
{
using (InteractionFrame frame = e.OpenInteractionFrame())
{
if (frame != null)
{
if (this.userInfos == null)
{
this.userInfos = new UserInfo[InteractionFrame.UserInfoArrayLength];
}
frame.CopyInteractionDataTo(this.userInfos);
}
else
{
return;
}
}
foreach (UserInfo userInfo in this.userInfos)
{
foreach (InteractionHandPointer handPointer in userInfo.HandPointers)
{
string action = null;
switch (handPointer.HandEventType)
{
case InteractionHandEventType.Grip:
action = "gripped";
break;
case InteractionHandEventType.GripRelease:
action = "released";
break;
}
if (action != null)
{
string handSide = "unknown";
switch (handPointer.HandType)
{
case InteractionHandType.Left:
handSide = "left";
break;
case InteractionHandType.Right:
handSide = "right";
break;
}
if (handSide == "left")
{
if (action == "released")
{
// left hand released code here
}
else
{
// left hand gripped code here
}
}
else
{
if (action == "released")
{
// right hand released code here
}
else
{
// right hand gripped code here
}
}
}
}
}
}