I am making a text-based PokeMon adventure game and I was wondering how to "text scroll" in the menu instead of making a:
cout << "MENU" << endl;
cout << "[N] New Game" << endl;
cout << "Mode: ";
cin >> option;
If you don't know what I mean by "text scrolling" then here is what I want:
#####MENU################################# Now when I press "s" or "down" that
>[N] New Game # ">" thing will go down to where the
+[L] Load Game # "+" symbol is. And when they press
#[O] Options # "enter" they are taken to the loading
#0.0.1a # screen. This also works by pressing
########################################## the "w" or "up" keys.
Is there a way to do it or do I need an external library?