I need to know the level of a player using the amount of exp he has and the exp chart. I want to do it the most efficient way possible. This is what I got. Note: The real expChart has thousands of levels/index. All the values are in increasing order.
var expChart = [1,10,23,54,65,78,233,544,7666,22224,64654,456456,1123442];
/*
lvl 0: //0-1[ exp
lvl 1: //[1-10[ exp
lvl 2: //[10-23[ exp
*/
getLvlViaExp = function(exp){
for(var i = 0 ; i < expChart.length ; i++){
if(exp < expChart[i]) break;
}
return i;
}
This is a more efficient way to do it. Every x steps, (6 i the example, probably every hundreds with real chart), I do a quick comparation and jump to approximative index, skipping many indexes.
getLvlViaExp = function(exp){
var start = 0;
if(exp > 233) start = 6;
if(exp > 1123442) start = 12;
for(var i = start ; i < expChart.length ; i++){
if(exp < expChart[i]) break;
}
return i;
}
Is there an even better way to do this?
SOLUTION:
Array.prototype.binarySearch = function(value){
var startIndex = 0,
stopIndex = this.length - 1,
middle = Math.floor((stopIndex + startIndex)/2);
if(value < this[0]) return 0;
while(!(value >= this[middle] && value < this[middle+1]) && startIndex < stopIndex){
if (value < this[middle]){
stopIndex = middle - 1;
} else if (value > this[middle]){
startIndex = middle + 1;
}
middle = Math.floor((stopIndex + startIndex)/2);
}
return middle+1;
}