わかりました、その中ViewFlipper
に 3 つがLinearLayouts
ネストされています。デフォルトでは最初のものを表示します。このコード:
// Assumptions in my Activity class:
// oldTouchValue is a float
// vf is my view flipper
@Override
public boolean onTouchEvent(MotionEvent touchEvent) {
switch (touchEvent.getAction()) {
case MotionEvent.ACTION_DOWN: {
oldTouchValue = touchEvent.getX();
break;
}
case MotionEvent.ACTION_UP: {
float currentX = touchEvent.getX();
if (oldTouchValue < currentX) {
vf.setInAnimation(AnimationHelper.inFromLeftAnimation());
vf.setOutAnimation(AnimationHelper.outToRightAnimation());
vf.showNext();
}
if (oldTouchValue > currentX) {
vf.setInAnimation(AnimationHelper.inFromRightAnimation());
vf.setOutAnimation(AnimationHelper.outToLeftAnimation());
vf.showPrevious();
}
break;
}
case MotionEvent.ACTION_MOVE: {
// TODO: Some code to make the ViewFlipper
// act like the home screen.
break;
}
}
return false;
}
public static class AnimationHelper {
public static Animation inFromRightAnimation() {
Animation inFromRight = new TranslateAnimation(
Animation.RELATIVE_TO_PARENT, +1.0f,
Animation.RELATIVE_TO_PARENT, 0.0f,
Animation.RELATIVE_TO_PARENT, 0.0f,
Animation.RELATIVE_TO_PARENT, 0.0f);
inFromRight.setDuration(350);
inFromRight.setInterpolator(new AccelerateInterpolator());
return inFromRight;
}
public static Animation outToLeftAnimation() {
Animation outtoLeft = new TranslateAnimation(
Animation.RELATIVE_TO_PARENT, 0.0f,
Animation.RELATIVE_TO_PARENT, -1.0f,
Animation.RELATIVE_TO_PARENT, 0.0f,
Animation.RELATIVE_TO_PARENT, 0.0f);
outtoLeft.setDuration(350);
outtoLeft.setInterpolator(new AccelerateInterpolator());
return outtoLeft;
}
// for the next movement
public static Animation inFromLeftAnimation() {
Animation inFromLeft = new TranslateAnimation(
Animation.RELATIVE_TO_PARENT, -1.0f,
Animation.RELATIVE_TO_PARENT, 0.0f,
Animation.RELATIVE_TO_PARENT, 0.0f,
Animation.RELATIVE_TO_PARENT, 0.0f);
inFromLeft.setDuration(350);
inFromLeft.setInterpolator(new AccelerateInterpolator());
return inFromLeft;
}
public static Animation outToRightAnimation() {
Animation outtoRight = new TranslateAnimation(
Animation.RELATIVE_TO_PARENT, 0.0f,
Animation.RELATIVE_TO_PARENT, +1.0f,
Animation.RELATIVE_TO_PARENT, 0.0f,
Animation.RELATIVE_TO_PARENT, 0.0f);
outtoRight.setDuration(350);
outtoRight.setInterpolator(new AccelerateInterpolator());
return outtoRight;
}
}
...ビューの反転を処理しますが、アニメーションは非常に「オン/オフ」です。誰かが最後の部分で私を助けてくれるかどうか疑問に思っています。LinearLayouts にアクセスできると仮定すると、deltaX と deltaY に基づいてレイアウトの位置を設定できる方法はありますか?
誰かが私にこのリンクをくれて、これを行う方法のヒントについてメソッドを参照する必要があると言いましたapplyTransformation
が、この同じ動作を繰り返す方法がわかりません.