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FATAL ERROR in
action number 4
of Create Event
for object eng_Global:

DoSet :: Invalid comparison type
 at gml_Script_Data_Load (line 1) - ///Data_Load()
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Script_Data_Load (line 1)
called from - gml_Object_eng_Global_CreateEvent_4 (line 60) - Data_Load();

実際のifステートメントではなく、コメントでこのエラーが発生します。ユーザーのデータをロードするData_Load()をコメントアウトしないと、これをバイパスできません。

最近、バージョン 1.4.1567 に更新しました。このバージョンのバグかもしれません。

「Connected」変数と「Guest」変数はどちらも整数 (ブール値) であり、コードのどの時点でも文字列に設定されないことを述べておく必要があります。

Data_Load() スクリプトは次のとおりです。

///Data_Load()
if (Connected && !Guest) {

ini_open(User_Name+"_NSD_Temp.ini");

// Base Statistics
Level = ini_read_real("Statistics","Level",Level);
Exp_Total = ini_read_real("Statistics","Experience_Total",Exp_Total);
Exp = ini_read_real("Statistics","Experience",Exp);
Exp_Left = ini_read_real("Statistics","Experience_Left",Exp_Left);
Exp_Max = ceil(Level*5);
Gold = ini_read_real("Statistics","Gold",Gold);
Gold_Total = ini_read_real("Statistics","Gold_Total",Gold_Total);
Karma = ini_read_real("Statistics","Karma",Karma);
Karma_Total = ini_read_real("Statistics","Karma_Total",Karma_Total);
Highscore = ini_read_real("Statistics","Highscore",Highscore);

Weapons_Inv_Length = ini_read_real("Statistics","Weapons_Inv_Length",Weapons_Inv_Length);
Stones_Inv_Length = ini_read_real("Statistics","Stones_Inv_Length",Stones_Inv_Length);
Stone_Slots_Owned = ini_read_real("Statistics","Stones_Slots_Owned",Stones_Slots_Owned);

// Game
Ninja_Name = ini_read_string("Game","Ninja_Name",Ninja_Name);
Ninja_Level = ini_read_real("Game","Ninja_Level",Ninja_Level);
Ninja_Health = ini_read_real("Game","Ninja_Health",Ninja_Health);
Ninja_Health_Max = ini_read_real("Game","Ninja_Health_Max",Ninja_Health_Max);
Ninja_Health_Regen_Upgrade = ini_read_real("Game","Ninja_Health_Regen_Upgrade",Ninja_Health_Regen_Upgrade);
Ninja_Health_Regen = Ninja_Health_Base*(Ninja_Health_Regen_Upgrade)/room_speed;
Ninja_Weapon = ini_read_real("Game","Ninja_Weapon",Ninja_Weapon);
Ninja_Colour = ini_read_real("Game","Ninja_Colour",Ninja_Colour);
Ninja_Power = ini_read_real("Game","Ninja_Power",Ninja_Power);
Ninja_Max_Speed = ini_read_real("Game","Ninja_Max_Speed",Ninja_Max_Speed);
Ninja_Attack_Speed = ini_read_real("Game","Ninja_Attack_Speed",Ninja_Attack_Speed);

// Weapons Inventory
for (i=0; i<Weapons_Inv_Length; i++) {
    Weapons_Inv[i,0] = i;
    Weapons_Inv[i,1] = ini_read_real("Weapons Inventory","Inv_Slot_"+string(i),0);
    Weapons[Weapons_Inv[i,1],5] = ini_read_real("Weapons Inventory","Inv_Slot_"+string(i)+"_Owned",Weapons[Weapons_Inv[i,1],5]);
}

// Stones Inventory
for (i=0; i<Stones_Inv_Length; i++) {
    Stones_Inv[i,0] = i;
    Stones_Inv[i,1] = ini_read_real("Stones Inventory","Inv_Slot_"+string(i),0);
    Stones[Stones_Inv[i,1],5] = ini_read_real("Stones Inventory","Inv_Slot_"+string(i)+"_Owned",Stones[Stones_Inv[i,1],5]);
}

// Equipped Stones
for (i=0; i<Stone_Slots_Owned; i++) {
    Stone_Slots[i,0] = i;
    Stone_Slots[i,1] = ini_read_real("Stones Equipped","Slot_"+string(i),Stone_Slots[i,1]);
}

// Costume Colours
for (i=0; i<array_height_2d(Colours); i++) {
    Colours[i,5] = ini_read_real("Costume Colours",Colours[i,1],Colours[i,5]);
}

// Stats
Stat_Clouds_Clicked = ini_read_real("Stats","Clouds_Clicked",Stat_Clouds_Clicked);
Stat_Stars_Clicked = ini_read_real("Stats","Stars_Clicked",Stat_Stars_Clicked);

// Options
SoundFX = ini_read_real("Options","SoundFX",SoundFX);

// Version
Save_Version = ini_read_string("Version","Current",Save_Version);

// Resets
ForceResets = ini_read_string("External","Force_Resets",Force_Resets);

ini_close();

if (ForceResets != Force_Resets) {
    Data_Erase();
}

Data_Submit();

} // If Connected & Not Guest
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