タイトルで説明するのが難しかったので、明確にするために。
-- file that contains this code is > "player.lua"
local ply = FindMetaTable("Player")
ply.LastDamageType = "N/A"
このコードは、すべてのプレーヤー エンティティに新しい変数を設定します。変数は、プレイヤーにダメージを与えた最後のエンティティの単なる文字列です。これは、次のコードによって可能になります。
-- file that contains this code is > "init.lua"
AddCSLuaFile("shared.lua")
AddCSLuaFile("cl_init.lua")
include("shared.lua")
include("player.lua")
-->
--> OTHER METHODS THAT I DIDN'T INCLUDE
-->
function GM:PlayerShouldTakeDamage(ply, attacker)
ply.LastDamageType=tostring(attacker)
return true
end
このすべてを実行するポイントは、この文字列を表示する hud 要素を用意して、クライアントが最後にダメージを与えたものが何であったかをクライアントが確認できるようにするためです。
問題は、変数がクライアント側ファイル「cl_init」で nil として表示されることですが、クライアントとサーバー側を介してプレーヤーにあったすべてのデータを含むテーブルを印刷した場合です。「LastDamageType」を作成した変数を除いて、両方のテーブルは同じでした
-- file that contains this code is > "cl_init.lua"
include("shared.lua")
surface.CreateFont("dayz_font",{font="Arial",size=24,weight=400})
function GM:HUDPaint()
local ply = LocalPlayer()
draw.SimpleText("you are "..ply:Nick(),"dayz_font", 150,10,Color(255,120,50),TEXT_ALIGN_CENTER)//TargetID
surface.SetFont("TargetID")
surface.SetTextColor(Color(30,70,130))
surface.SetTextPos(surface.ScreenWidth()-200 ,20)
surface.DrawText("You have ")
surface.SetTextColor(Color(200,90,30))
surface.DrawText(ply:Health())
surface.SetTextColor(Color(30,70,130))
surface.DrawText(" health")
surface.SetTextPos(surface.ScreenWidth()-200 ,35)
surface.DrawText(""..tostring(Entity(1):GetTable().LastDamageType))
-- FOR DEBUGGING PURPOSES, I'M USING "Entity(1)" TO GET MY PLAYER
-- I KNOW THAT "LocalPlayer()" PROBABLY ALSO EQUATES TO THE SAME THING
-- AS WHAT "Entity(1)" IS AT THIS MOMENT BECAUSE I'M TESTING THIS IN SINGLEPLAYER.
end
つまり、クライアント側とサーバー側のプレーヤー データは同じではなく、同期する必要があるか、そのようなものであると思われます... それとも、同期を維持する重要な何かを見逃したのでしょうか?
///////////////////////////////////////////////追加情報 //////////////////////////////////////////////// ///
これらは、私が行ったときの私のプレーヤーエンティティのすべての変数の印刷されたリストです
PrintTable(Entity(1):GetTable())
クライアント側とサーバー側の両方で。最初のリストはサーバー上にあり、2 番目のリストはクライアント上にあります。=========================で区切ります
Ctrl+F を押して「LastDamageType」と入力して強調表示するためにリストを調べたくないという方もいらっしゃると思います。
///////////////////////////////////////// サーバ側
CWAttachments:
am_flechetterounds = true
am_magnum = true
am_matchgrade = true
am_slugrounds = true
bg_ak74_rpkbarrel = true
bg_ak74_ubarrel = true
bg_ak74foldablestock = true
bg_ak74heavystock = true
bg_ak74rpkmag = true
bg_ar1560rndmag = true
bg_ar15heavystock = true
bg_ar15sturdystock = true
bg_bipod = true
bg_deagle_compensator = true
bg_deagle_extendedbarrel = true
bg_foldsight = true
bg_longbarrel = true
bg_longbarrelmr96 = true
bg_longris = true
bg_magpulhandguard = true
bg_mp530rndmag = true
bg_mp5_kbarrel = true
bg_mp5_sdbarrel = true
bg_nostock = true
bg_regularbarrel = true
bg_retractablestock = true
bg_ris = true
bg_sg1scope = true
md_acog = true
md_aimpoint = true
md_anpeq15 = true
md_cobram2 = true
md_eotech = true
md_foregrip = true
md_kobra = true
md_m203 = true
md_microt1 = true
md_pbs1 = true
md_pso1 = true
md_saker = true
md_tundra9mm = true
CalcIdeal = 990
CalcSeqOverride = -1
DTVar = function: 0x1ca93680
EditValue = function: 0x2ac6c878
GetEditingData = function: 0x18501238
GetNetworkKeyValue = function: 0x1caf7ec0
GetNetworkVars = function: 0x1caf9640
LastDamageType = Entity [0][worldspawn]
LastPlayerTrace = 859.94995117188
LastSpawnpoint = Entity [61][info_player_start]
NetworkVar = function: 0x2375b100
NetworkVarElement = function: 0x23785a08
NetworkVarNotify = function: 0x1844e3c8
PlayerTrace:
Entity = Entity [0][worldspawn]
Fraction = 0.49089023470879
FractionLeftSolid = 0
Hit = true
HitBox = 0
HitGroup = 0
HitNoDraw = false
HitNonWorld = false
HitNormal = -1.000000 0.000000 0.000000
HitPos = 15359.968750 950.995850 -12563.697266
HitSky = true
HitTexture = TOOLS/TOOLSSKYBOX
HitWorld = true
MatType = 88
Normal = 0.998662 0.047185 -0.021163
PhysicsBone = 0
StartPos = -704.000000 192.000000 -12223.280273
StartSolid = false
SurfaceProps = 77
RestoreNetworkVars = function: 0x184b21a8
SCarMouseMoveX = 0
SCarMouseMoveY = 0
SetNetworkKeyValue = function: 0x1838a3f8
SetupEditing = function: 0x0f107ab8
SetupKeyValue = function: 0x1844da70
WT_RagdollRoper_Roping = false
canChat = 864.94995117188
dt:
m_CurrentPlayerClass:
ClassID = 125
Func = function: 0x1ca70b58
Player = Player [1][UbErZ Andrew900460]
m_bFlashlight = true
m_bInSwim = false
m_bWasNoclipping = false
m_bWasOnGround = true
/////////////////////////////////////////////// ////////////// クライアント側
CWAttachments:
am_flechetterounds = true
am_magnum = true
am_matchgrade = true
am_slugrounds = true
bg_ak74_rpkbarrel = true
bg_ak74_ubarrel = true
bg_ak74foldablestock = true
bg_ak74heavystock = true
bg_ak74rpkmag = true
bg_ar1560rndmag = true
bg_ar15heavystock = true
bg_ar15sturdystock = true
bg_bipod = true
bg_deagle_compensator = true
bg_deagle_extendedbarrel = true
bg_foldsight = true
bg_longbarrel = true
bg_longbarrelmr96 = true
bg_longris = true
bg_magpulhandguard = true
bg_mp530rndmag = true
bg_mp5_kbarrel = true
bg_mp5_sdbarrel = true
bg_nostock = true
bg_regularbarrel = true
bg_retractablestock = true
bg_ris = true
bg_sg1scope = true
md_acog = true
md_aimpoint = true
md_anpeq15 = true
md_cobram2 = true
md_eotech = true
md_foregrip = true
md_kobra = true
md_m203 = true
md_microt1 = true
md_pbs1 = true
md_pso1 = true
md_saker = true
md_tundra9mm = true
CalcIdeal = 990
CalcSeqOverride = -1
ChatGestureWeight = 0
DTVar = function: 0x2be3b410
EditValue = function: 0x3053c750
GetEditingData = function: 0x2bb01b30
GetNetworkKeyValue = function: 0x2bb01d18
GetNetworkVars = function: 0x2bb01d38
LastPlayerTrace = 859.96203613281
NetworkVar = function: 0x2bb01c98
NetworkVarElement = function: 0x2bab5340
NetworkVarNotify = function: 0x2bb01cd8
PlayerTrace:
Entity = Entity [0][worldspawn]
Fraction = 0.49089023470879
FractionLeftSolid = 0
Hit = true
HitBox = 0
HitGroup = 0
HitNoDraw = false
HitNonWorld = false
HitNormal = -1.000000 0.000000 0.000000
HitPos = 15359.968750 950.995850 -12563.697266
HitSky = true
HitTexture = TOOLS/TOOLSSKYBOX
HitWorld = true
MatType = 88
Normal = 0.998662 0.047185 -0.021163
PhysicsBone = 0
StartPos = -704.000000 192.000000 -12223.280273
StartSolid = false
SurfaceProps = 77
RestoreNetworkVars = function: 0x2bb01d58
SetNetworkKeyValue = function: 0x2bb01cf8
SetupEditing = function: 0x2bb01c38
SetupKeyValue = function: 0x2bb01c58
dt:
m_CurrentPlayerClass:
ClassID = 125
Func = function: 0x30283ff8
Player = Player [1][UbErZ Andrew900460]
m_bInSwim = false
m_bWasNoclipping = false
m_bWasOnGround = true