y 軸を中心に回転させて、キャラクターをマウスに向けようとしています。少し回転しますが、マウスの方を向いていません。カメラの位置はプレイヤーの真上にあり、正投影ビューでは、トップダウン シューターの他の多くの例が見られますが、私のものとほとんど同じなので、何が問題なのかわかりません。
using UnityEngine;
using System.Collections;
public class playermovementscript : MonoBehaviour {
public float movementspeed = 5f;
public float bulletspeed = 10f;
public GameObject bullet;
public GameObject shooter;
public Vector3 target;
public Camera camera;
// Use this for initialization
void Start () {
//refrence to main camera
Camera camera;
}
// Update is called once per frame
void Update () {
//call movement function in every frame
movement ();
// cheek for input of f in every frame if true execute shoot function
if (Input.GetKeyDown (KeyCode.F)) {
shoot();
}
}
void movement(){
// makes refrence to gameobjects rigidbody and makes its velocity varible to equal values of axis x and y
gameObject.GetComponent<Rigidbody>().velocity = new Vector3(Input.GetAxisRaw("Horizontal")*movementspeed,0,Input.GetAxisRaw("Vertical")*movementspeed);
// makes vector 3 type target equall to mouse position on pixial cordinates converted in to real world coordniates
target = camera.ViewportToWorldPoint (new Vector3(Input.mousePosition.x,Input.mousePosition.y,camera.transform.position.y - transform.position.y));
//target.x -= transform.position.x;
//target.z -= transform.position.z;
// states the vector 3 values of target
Debug.Log (target);
// makes object local z face target and iniziates up axis
transform.LookAt (target,Vector3.up);
}