私の衝突検出は、長方形間の交差を取得し、効果を逆にすることで機能します。これは、各フレームで発生しています。プレーヤーがコーナーの上に座ってジャンプする場合を除いて、うまく機能します。時々、垂直交差が水平交差よりも大きくなり、プレーヤーがプラットフォームの側面を滑り落ちることがあります。助言がありますか?
-- detect initial collision
if mathy.hasCollided(player, platform) then
local playerBoundaries = player:boundaries()
-- list of intersections between platform and player
local bottomBoundary = mathy.bottomBoundary( playerBoundaries, platform )
local topBoundary = mathy.topBoundary( playerBoundaries, platform )
local rightBoundary = mathy.rightBoundary( playerBoundaries, platform )
local leftBoundary = mathy.leftBoundary( playerBoundaries, platform )
local smallestDist = ""
local smallestBoundary
local boundaries = {
bottom = bottomBoundary,
top = topBoundary,
right = rightBoundary,
left = leftBoundary
}
-- get the smallest intersection (thats the side we're probably closest to)
for direction, boundary in pairs(boundaries) do
if not smallestBoundary then
smallestBoundary = boundary
smallestDist = direction
end
if smallestBoundary > boundary then
smallestBoundary = boundary
smallestDist = direction
end
end
-- reverse effects depending on collision location
if smallestDist == "bottom" then
player.desiredPos:add(diffX, -bottomBoundary)
player.velocity.y = 0
player.onGround = true
elseif smallestDist == "top" then
player.velocity.y = 250
player.desiredPos:add(0, topBoundary)
elseif smallestDist == "right" then
player.desiredPos:add(-rightBoundary, 0)
elseif smallestDist == "left" then
player.desiredPos:add(leftBoundary, 0)
end
end