1

Jsonを使用して文字列を逆シリアル化しようとするとJsonFx、値 null が返されます。

これが私のJson文字列です

{
  "PlayerID": 123,
  "PlayerName": "Avi",
  "DemiGods": {
    "Red": {
      "Name": "Red",
      "Level": 20,
      "Attack": 5,
      "Dodge": 1,
      "Defence": 10,
      "Speed": 10
    },
    "Blue": {
      "Name": "Blue",
      "Level": 20,
      "Attack": 5,
      "Dodge": 1,
      "Defence": 10,
      "Speed": 10
    },
    "Green": {
      "Name": "Green",
      "Level": 20,
      "Attack": 5,
      "Dodge": 1,
      "Defence": 10,
      "Speed": 10
    },
    "Light": {
      "Name": "Light",
      "Level": 20,
      "Attack": 5,
      "Dodge": 1,
      "Defence": 10,
      "Speed": 10
    },
    "Dark": {
      "Name": "Dark",
      "Level": 20,
      "Attack": 5,
      "Dodge": 1,
      "Defence": 10,
      "Speed": 10
    }
  },
  "PlayerGrid": {
    "Red": {
      "x": 0,
      "y": 1
    },
    "Blue": {
      "x": 1,
      "y": 1
    },
    "Green": {
      "x": 2,
      "y": 1
    },
    "Light": {
      "x": 2,
      "y": 2
    },
    "Dark": {
      "x": 3,
      "y": 2
    }
  },
  "AIGrid": {
    "Red": {
      "x": 0,
      "y": 1
    },
    "Blue": {
      "x": 1,
      "y": 1
    },
    "Green": {
      "x": 2,
      "y": 1
    },
    "Light": {
      "x": 2,
      "y": 2
    },
    "Dark": 
    {
      "x": 3,
      "y": 2
    }
  }
}

This is my class where i stores the data from Json

public class UnitsInfo :MonoBehaviour
{
    public string PlayerName;
    public int PlayerID;
    public List<DemiGods> demigodslist = new List<DemiGods>();
    public List<GridData> playerGridlist = new List<GridData>();
    public List<GridData> AIGridList = new List<GridData>();

    public UnitsInfo() 
    {
        Debug.Log("Default Constructor");
    }

    public UnitsInfo(string _name, int id, List<DemiGods> Godlist, List<GridData> plist, List<GridData> AIlist)
    {
        PlayerName = _name;
        PlayerID = id;
        demigodslist = Godlist;
        playerGridlist = plist;
        AIGridList = AIlist;
    }

    public class DemiGods
    {
        public string Name;
        public int Level;
        public float Attack;
        public float Dodge;
        public float Defence;
        public float Speed;
        public DemiGods() 
        {
            Debug.Log("DemIGOds DeFALUT ConsTruCtoR");
        }
        public DemiGods(string _name, int _lvl, float _attack, float _dodge, float _Defence, float _speed)
        {
            Name = _name;
            Level = _lvl;
            Attack = _attack;
            Dodge = _dodge;
            Defence = _Defence;
            Speed = _speed;
        }
    }

    public class GridData
    {
        public Vector2 pos;

        public GridData() { Debug.Log("Grid DAta DeFALUT ConsTruCtoR"); }
        public GridData(int x, int y)
        {
            pos.x = x;
            pos.y = y;
        }
    }
  }

This is where is deserialize data 
public class JsonData: MonoBehaviour 
{
    public string JSONString;
    void Start()
    {
        UnitsInfo HerosList = JsonReader.Deserialize<UnitsInfo>(JSONString);
        Debug.Log(HerosList);
    }
}

The Debug.log return null. Where im going wrong??

Thanks in Advance
4

1 に答える 1

1

あなたのjsonはあなたが求めているものと一致しないと思います。あなたの場合、赤、青、緑が DemiGods オブジェクトであると期待していると思います。ここで、赤、青、緑はその名前です。

しかし、現時点でjsonが行う方法では、赤、青、緑が型であると想定しています。

    {
    "PlayerID": 123,
    "PlayerName": "Avi",
    "DemiGods": [{
        "Name": "Red",
        "Level": 20,
        "Attack": 5,
        "Dodge": 1,
        "Defence": 10,
        "Speed": 10
    }, {
        "Name": "Blue",
        "Level": 20,
        "Attack": 5,
        "Dodge": 1,
        "Defence": 10,
        "Speed": 10
    }, {
        "Name": "Green",
        "Level": 20,
        "Attack": 5,
        "Dodge": 1,
        "Defence": 10,
        "Speed": 10
    }, {
        "Name": "Light",
        "Level": 20,
        "Attack": 5,
        "Dodge": 1,
        "Defence": 10,
        "Speed": 10
    }, {
        "Name": "Dark",
        "Level": 20,
        "Attack": 5,
        "Dodge": 1,
        "Defence": 10,
        "Speed": 10
    }]
}

上記で、DemiGods は型 DemiGods のオブジェクトの配列であり、名前はオブジェクト内に含まれています。そのため、名前に一致するオブジェクトを取得するまで配列を反復処理するか、文字列 DemiGods を含む辞書を作成するメソッドを宣言する必要があります。

Json ファイルの残りの部分にも同じことが当てはまります。

編集:

ここにあなたの有効なjsonがあります(少なくとも私は思います)

{
    "PlayerID": 123,
    "PlayerName": "Avi",
    "DemiGods": [{
        "Name": "Red",
        "Level": 20,
        "Attack": 5,
        "Dodge": 1,
        "Defence": 10,
        "Speed": 10
    }, {
        "Name": "Blue",
        "Level": 20,
        "Attack": 5,
        "Dodge": 1,
        "Defence": 10,
        "Speed": 10
    }, {
        "Name": "Green",
        "Level": 20,
        "Attack": 5,
        "Dodge": 1,
        "Defence": 10,
        "Speed": 10
    }, {
        "Name": "Light",
        "Level": 20,
        "Attack": 5,
        "Dodge": 1,
        "Defence": 10,
        "Speed": 10
    }, {
        "Name": "Dark",
        "Level": 20,
        "Attack": 5,
        "Dodge": 1,
        "Defence": 10,
        "Speed": 10
    }],
    "PlayerGrid": [{
        "x": 0,
        "y": 1
    }, {
        "x": 1,
        "y": 1
    }, {
        "x": 2,
        "y": 1
    }, {
        "x": 2,
        "y": 2
    }, {
        "x": 3,
        "y": 2
    }],
    "AIGrid": [{
        "x": 0,
        "y": 1
    }, {
        "x": 1,
        "y": 1
    }, {
        "x": 2,
        "y": 1
    }, {
        "x": 2,
        "y": 2
    }, {
        "x": 3,
        "y": 2
    }]
}

そして、ここにcsharpがあります:

public class DemiGod
{
    public string Name { get; set; }
    public int Level { get; set; }
    public int Attack { get; set; }
    public int Dodge { get; set; }
    public int Defence { get; set; }
    public int Speed { get; set; }
}

public class PlayerGrid
{
    public int x { get; set; }
    public int y { get; set; }
}

public class AIGrid
{
    public int x { get; set; }
    public int y { get; set; }
}

public class RootObject
{
    public int PlayerID { get; set; }
    public string PlayerName { get; set; }
    public List<DemiGod> DemiGods { get; set; }
    public List<PlayerGrid> PlayerGrid { get; set; }
    public List<AIGrid> AIGrid { get; set; }
}

私はJsonFXがどのように機能するか正確にはわかりませんが、次のように推測します:

public class JsonData:MonoBehaviour{

    public RootObject root;
    void Start(){   
         root = JsonFX.Deserialize<RootObject>(jsonFile);
    }
}
于 2016-02-10T10:57:28.470 に答える