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Siphon 経由で Madmapper にスケッチを送信できません。通常の「フレーム送信」スケッチは機能しますが、パラメーターをスケッチに取り込もうとすると、ビジュアライゼーションが表示されません。

私のコードを見て、何が間違っているのか教えてください:

   //Final Project
import codeanticode.syphon.*;


float rotation=0.1;
int num = 100, frms = 320;
float theta, time;
long rs; 
PGraphics canvas;
SyphonServer server;

//long: Use this datatype when you need a number to have a greater magnitude than can be 
//stored within an int.

void setup () {
  size(800, 800, P2D);
  canvas = createGraphics(800, 800, P2D);
  loop();
  server = new SyphonServer(this, "sublime");
};


void draw() {

  background(0);

canvas.beginDraw();
canvas.smooth();
  noStroke();
  fill(255, 255, 255, 20);
  rect(mouseX, mouseY, 50, 50);

  time = (frameCount % frms)/float(frms);
  paintQuads(); 
  theta += 2/TWO_PI/frms;
}



void paintQuads() {
  for (int i=0; i<num; i++) {
    fill(0);
    stroke(255);
    float r = random(-.5, .5);
    float sz = random(5, 15);
    resetMatrix(); //  Replaces the current matrix with the identity matrix. 
    // This effectively clears all transformation functions set before it.



    //multiply the quads

    //Translate
    //Specifies an amount to displace objects within the display window. 
    //The x parameter specifies left/right translation, the y parameter specifies up/down
    //translation, and the z parameter specifies translations toward/away from the screen. 
    //Using this function with the z parameter requires using P3D as a parameter in 
    //combination with size as shown in the above example. 


    translate(random(width), random(height));
    rotate(r);
    rotate(rotation); 

    //images

    noStroke();

    fill(255, 0, 0, 70);
    quad(38, 31, 86, 20, 69, 63, 30, 76);

    fill(255, 210, 0, 10);
    quad(width-9, height-9, 86, 20, 69, 63, 30, 76);

    fill(255, 0, 0, 30);
    ellipse(36, 36, 16, 16);

    fill(50, 46, 100, 20 );
    quad(46, 20, 14, 14, 46, 20, 14, 14);

    fill(50, 46, 100, 75);
    quad(50, 0, 12, 12, 50, 0, 12, 12);

    rotation=rotation+0.5;
  }
  canvas.endDraw();
  image(canvas, 0, 0);
  //send canvas to Syphon
  server.sendImage(canvas);
}

ありがとうございました!-k

4

1 に答える 1

1

PGraphics インスタンスを適切に使用していないようです: 一部の呼び出しはそれを使用し、一部はメイン スケッチに描画しますが、Syphon に送信するキャンバス PGraphics は使用しません。

server.sendScreen();1つの簡単な修正は、代わりに呼び出すことですserver.sendImage();

このように、Processing で表示されるものは、Syphon を介して MadMapper で表示されるものです。 サイフォン マッド マッパー プレビュー

または、PGraphics 呼び出しを修正できます。

//Final Project
import codeanticode.syphon.*;


float rotation=0.1;
int num = 100, frms = 320;
float theta, time;
long rs; 
PGraphics canvas;
SyphonServer server;

//long: Use this datatype when you need a number to have a greater magnitude than can be 
//stored within an int.

void setup () {
  size(800, 800, P2D);
  canvas = createGraphics(800, 800, P2D);
  loop();
  server = new SyphonServer(this, "sublime");
};


void draw() {

  background(0);

  canvas.beginDraw();
  canvas.smooth();
  canvas.background(0);
  noStroke();
  fill(255, 255, 255, 20);
  rect(mouseX, mouseY, 50, 50);

  time = (frameCount % frms)/float(frms);
  paintQuads(canvas); 
  theta += 2/TWO_PI/frms;

  canvas.endDraw();
  image(canvas,0,0);
  server.sendImage(canvas);
}



void paintQuads(PGraphics g) {
  for (int i=0; i<num; i++) {
    g.fill(0);
    g.stroke(255);
    float r = random(-.5, .5);
    float sz = random(5, 15);
    g.resetMatrix(); //  Replaces the current matrix with the identity matrix. 
    // This effectively clears all transformation functions set before it.



    //multiply the quads

    //Translate
    //Specifies an amount to displace objects within the display window. 
    //The x parameter specifies left/right translation, the y parameter specifies up/down
    //translation, and the z parameter specifies translations toward/away from the screen. 
    //Using this function with the z parameter requires using P3D as a parameter in 
    //combination with size as shown in the above example. 


    g.translate(random(width), random(height));
    g.rotate(r);
    g.rotate(rotation); 

    //images

    g.noStroke();

    g.fill(255, 0, 0, 70);
    g.quad(38, 31, 86, 20, 69, 63, 30, 76);

    g.fill(255, 210, 0, 10);
    g.quad(width-9, height-9, 86, 20, 69, 63, 30, 76);

    g.fill(255, 0, 0, 30);
    g.ellipse(36, 36, 16, 16);

    g.fill(50, 46, 100, 20 );
    g.quad(46, 20, 14, 14, 46, 20, 14, 14);

    g.fill(50, 46, 100, 75);
    g.quad(50, 0, 12, 12, 50, 0, 12, 12);

    rotation=rotation+0.5;
  }

  //  image(canvas, 0, 0);
  //send canvas to Syphon

  //  server.sendScreen();
}

または、現時点で PGraphics の使用がわかりにくい場合は、完全にスキップして画面を送信してください。

//Final Project
import codeanticode.syphon.*;


float rotation=0.1;
int num = 100, frms = 320;
float theta, time;
long rs; 

SyphonServer server;

//long: Use this datatype when you need a number to have a greater magnitude than can be 
//stored within an int.

void setup () {
  size(800, 800, P2D);
  smooth();

  server = new SyphonServer(this, "sublime");
};


void draw() {

  background(0);

  noStroke();
  fill(255, 255, 255, 20);
  rect(mouseX, mouseY, 50, 50);

  time = (frameCount % frms)/float(frms);
  paintQuads(); 
  theta += 2/TWO_PI/frms;

  server.sendScreen();
}



void paintQuads() {
  for (int i=0; i<num; i++) {
    fill(0);
    stroke(255);
    float r = random(-.5, .5);
    float sz = random(5, 15);
    resetMatrix(); //  Replaces the current matrix with the identity matrix. 
    // This effectively clears all transformation functions set before it.



    //multiply the quads

    //Translate
    //Specifies an amount to displace objects within the display window. 
    //The x parameter specifies left/right translation, the y parameter specifies up/down
    //translation, and the z parameter specifies translations toward/away from the screen. 
    //Using this function with the z parameter requires using P3D as a parameter in 
    //combination with size as shown in the above example. 


    translate(random(width), random(height));
    rotate(r);
    rotate(rotation); 

    //images

    noStroke();

    fill(255, 0, 0, 70);
    quad(38, 31, 86, 20, 69, 63, 30, 76);

    fill(255, 210, 0, 10);
    quad(width-9, height-9, 86, 20, 69, 63, 30, 76);

    fill(255, 0, 0, 30);
    ellipse(36, 36, 16, 16);

    fill(50, 46, 100, 20 );
    quad(46, 20, 14, 14, 46, 20, 14, 14);

    fill(50, 46, 100, 75);
    quad(50, 0, 12, 12, 50, 0, 12, 12);

    rotation=rotation+0.5;
  }
}
于 2016-05-18T19:02:20.857 に答える