I have a multiplayer unity game (actually it is a two player game),
One player runs as host
and the second one connects as client.
But I want to client to choose which scene to load.
Which means I need to either use a [Command]
to do so.
But I run into client authority issues and get this error: Trying to send command for object without authority.
If I try to set the objects local authority I get: AssignClientAuthority can only be call on the server for spawned objects.
Even if I remove the authority and reset it it ends up with the same owner.
I have tried sending messages using SendAll
too.
So is there another way that I am missing?