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SKVideoNode で SKScene を作成し、球体ジオメトリに適用します。

キーコードは次のとおりです。

// Create a SKScene to play video
NSString* filePath = [[NSBundle mainBundle] pathForResource:@"2222" ofType:@"mp4"];
NSURL* sourceMovieURL = [NSURL fileURLWithPath:filePath];
AVPlayer* player = [AVPlayer playerWithURL:sourceMovieURL];
SKVideoNode* videoNode = [SKVideoNode videoNodeWithAVPlayer:player];

//CGSize size = CGSizeMake(512, 512);
CGSize size = [UIScreen mainScreen].bounds.size;
videoNode.size = size;
videoNode.position = CGPointMake(size.width/2.0, size.height/2.0);
SKScene* spriteScene = [SKScene sceneWithSize:size];
[spriteScene addChild:videoNode];


// create a material with SKScene
SCNMaterial* material = [SCNMaterial material];
material.doubleSided = true;
material.diffuse.contents = spriteScene;


[sphereNode.geometry replaceMaterialAtIndex:0 withMaterial:material];

[videoNode play];

[_scnScene.rootNode addChildNode:sphereNode];

// create SCNRenderer to render the scene
_renderer = [SCNRenderer rendererWithContext:cardboardView.context options:nil];
_renderer.scene = _scnScene;
_renderer.pointOfView = _scnCameraNode;

drawEye 関数では:

- (void)cardboardView:(GVRCardboardView *)cardboardView drawEye:(GVREye)eye withHeadTransform:(GVRHeadTransform *)headTransform
{
//CGRect viewport = [headTransform viewportForEye:eye];

// Get the head matrix.
const GLKMatrix4 head_from_start_matrix = [headTransform headPoseInStartSpace];

// Get this eye's matrices.
GLKMatrix4 projection_matrix = [headTransform projectionMatrixForEye:eye near:_scnCamera.zNear far:_scnCamera.zFar];


GLKMatrix4 eye_from_head_matrix = [headTransform eyeFromHeadMatrix:eye];

// Compute the model view projection matrix.
GLKMatrix4 view_projection_matrix = GLKMatrix4Multiply(
                                                       projection_matrix, GLKMatrix4Multiply(eye_from_head_matrix, head_from_start_matrix));
// Set the projection matrix to camera
[_scnCamera setProjectionTransform:SCNMatrix4FromGLKMatrix4(view_projection_matrix)];


// Render the scene
[_renderer renderAtTime:0];

}

コードを実行すると、次のように壊れます

[_renderer renderAtTime:0]

出力は次のとおりです。

Failed to create IOSurface image (texture)
Assertion failed: (result), function create_texture_from_IOSurface, file /BuildRoot/Library/Caches/com.apple.xbs/Sources/Jet/Jet-2.6.1/Jet/jet_context_OpenGL.mm, line 570.

SKScene から SKVideoNode を削除すると、すべて問題ありません。

何か助けはありますか?ありがとう。

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