Kudan の SampleApp スクリプトに従います。
using UnityEngine;
using System.Collections;
namespace Kudan.AR.Samples
{
/// <summary>
/// Script used in the Kudan Samples. Provides functions that switch between different tracking methods and start abitrary tracking.
/// </summary>
public class SampleApp : MonoBehaviour
{
public KudanTracker _kudanTracker; // The tracker to be referenced in the inspector. This is the Kudan Camera object.
public TrackingMethodMarker _markerTracking; // The reference to the marker tracking method that lets the tracker know which method it is using
public TrackingMethodMarkerless _markerlessTracking; // The reference to the markerless tracking method that lets the tracker know which method it is using
public void MarkerClicked()
{
_kudanTracker.ChangeTrackingMethod(_markerTracking); // Change the current tracking method to marker tracking
}
public void MarkerlessClicked()
{
_kudanTracker.ChangeTrackingMethod(_markerlessTracking); // Change the current tracking method to markerless tracking
}
public void StartClicked()
{
// from the floor placer.
Vector3 floorPosition; // The current position in 3D space of the floor
Quaternion floorOrientation; // The current orientation of the floor in 3D space, relative to the device
_kudanTracker.FloorPlaceGetPose(out floorPosition, out floorOrientation); // Gets the position and orientation of the floor and assigns the referenced Vector3 and Quaternion those values
_kudanTracker.ArbiTrackStart(floorPosition, floorOrientation); // Starts markerless tracking based upon the given floor position and orientations
}
}
}
Kudan の関数/イベント/変数にアクセスするには、Kudan と同じ名前空間を使用してスクリプトを作成する必要があります。私は名前空間をあまり理解していないので、これがどのような利点と欠点をもたらすかはわかりません。
私の質問は、スクリプトを同じ名前空間に作成せずに、これらの変数/関数/などにアクセスできますか? もしそうなら、どのように?
私は独学でプログラミングを学んでいるので、これが基本的すぎると思われる場合はお詫び申し上げます。