AVCaptureSession を使用して、前面カメラから画像を取得して処理しようとしています。これまでのところ、新しいフレームが利用可能になるたびに、それを変数に割り当てて、新しいフレームがあるかどうかを 10 分の 1 秒ごとにチェックし、ある場合はそれを処理する NSTimer を実行しました。
フレームを取得し、カメラをフリーズし、いつでも次のフレームを取得したいと考えています。[captureSession getNextFrame] のようなものですね。
これが私のコードの一部ですが、それがどれほど役立つかはわかりません:
- (void)startFeed {
loopTimerIndex = 0;
NSArray *captureDevices = [AVCaptureDevice devicesWithMediaType:AVMediaTypeVideo];
AVCaptureDeviceInput *captureInput = [AVCaptureDeviceInput
deviceInputWithDevice:[captureDevices objectAtIndex:1]
error:nil];
AVCaptureVideoDataOutput *captureOutput = [[AVCaptureVideoDataOutput alloc] init];
captureOutput.minFrameDuration = CMTimeMake(1, 10);
captureOutput.alwaysDiscardsLateVideoFrames = true;
dispatch_queue_t queue;
queue = dispatch_queue_create("cameraQueue", nil);
[captureOutput setSampleBufferDelegate:self queue:queue];
dispatch_release(queue);
NSString *key = (NSString *)kCVPixelBufferPixelFormatTypeKey;
NSNumber *value = [NSNumber numberWithUnsignedInt:kCVPixelFormatType_32BGRA];
NSDictionary *videoSettings = [NSDictionary dictionaryWithObject:value forKey:key];
[captureOutput setVideoSettings:videoSettings];
captureSession = [[AVCaptureSession alloc] init];
captureSession.sessionPreset = AVCaptureSessionPresetLow;
[captureSession addInput:captureInput];
[captureSession addOutput:captureOutput];
imageView = [[UIImage alloc] init];
[captureSession startRunning];
}
- (void)captureOutput:(AVCaptureOutput *)captureOutput
didOutputSampleBuffer:(CMSampleBufferRef)sampleBuffer
fromConnection:(AVCaptureConnection *)connection {
loopTimerIndex++;
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
CVImageBufferRef imageBuffer = CMSampleBufferGetImageBuffer(sampleBuffer);
CVPixelBufferLockBaseAddress(imageBuffer, 0);
uint8_t *baseAddress = (uint8_t *)CVPixelBufferGetBaseAddress(imageBuffer);
size_t bytesPerRow = CVPixelBufferGetBytesPerRow(imageBuffer);
size_t width = CVPixelBufferGetWidth(imageBuffer);
size_t height = CVPixelBufferGetHeight(imageBuffer);
CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB();
CGContextRef newContext = CGBitmapContextCreate(baseAddress, width, height, 8, bytesPerRow, colorSpace, kCGBitmapByteOrder32Little | kCGImageAlphaPremultipliedFirst);
CGImageRef newImage = CGBitmapContextCreateImage(newContext);
CGContextRelease(newContext);
CGColorSpaceRelease(colorSpace);
imageView = [UIImage imageWithCGImage:newImage scale:1.0 orientation:UIImageOrientationLeftMirrored];
[delegate updatePresentor:imageView];
if(loopTimerIndex == 1) {
[delegate feedStarted];
}
CGImageRelease(newImage);
CVPixelBufferUnlockBaseAddress(imageBuffer, 0);
[pool drain];
}