アプリケーション名に NetworkingHololens が含まれており、SharingService を使用してネットワーク経由でキューブを操作しようとしています。
他のアプリ (ネットワーク機能なし) を実行すると、HoloLens エミュレーターで正常に動作しますが、このまたは他のネットワーク アプリを実行すると、「Made with Unity」の後に次のエラーが表示され、黒くなります。
更新されたログ
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: Microsoft RemoteFX Graphics Device - WDDM (ID=0x2c1)
Vendor: Microsoft
VRAM: 639 MB
Initialize engine version: 2017.1.1f1 (5d30cf096e79)
'Cube HoloLens Networking.exe' (CoreCLR: CoreCLR_UWP_Domain): Loaded 'C:\Data\Users\DefaultAccount\AppData\Local\DevelopmentFiles\CubeHoloLensNetworkingVS.Debug_x86.Abhijit\UnityEngineProxy.dll'. Cannot find or open the PDB file.
'Cube HoloLens Networking.exe' (CoreCLR: CoreCLR_UWP_Domain): Loaded 'C:\Data\Users\DefaultAccount\AppData\Local\DevelopmentFiles\CubeHoloLensNetworkingVS.Debug_x86.Abhijit\System.Linq.dll'. Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled.
'Cube HoloLens Networking.exe' (CoreCLR: CoreCLR_UWP_Domain): Loaded 'C:\Data\Users\DefaultAccount\AppData\Local\DevelopmentFiles\CubeHoloLensNetworkingVS.Debug_x86.Abhijit\System.Reflection.Extensions.dll'. Module was built without symbols.
The following GlobalManagers were stripped from the build (Either because they're not used or not supported on this platform):
NetworkManager
MasterServerInterface
ClusterInputManager
CrashReportManager
If your machine has multiple graphics adapters, Unity may have created a WindowContext on the wrong adapter. If you experience a black screen when playing, please restart the Editor.
(Filename: C:/buildslave/unity/build/Runtime/VR/VRDevice.cpp Line: 219)
d3d11: failed to create buffer (target 0x1 mode 2 size 4194304) [0x887A0005]
d3d11: attempt to lock null buffer
Assertion failed on expression: 'm_Buffer != NULL'
(Filename: C:\buildslave\unity\build\Runtime/GfxDevice/d3d11/BufferD3D11.cpp Line: 174)
The program '[740] Cube HoloLens Networking.exe' has exited with code -1073741819 (0xc0000005) 'Access violation'.
誰かがこれで私を助けてくれることを望んでいました。