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アプリケーション名に NetworkingHololens が含まれており、SharingService を使用してネットワーク経由でキューブを操作しようとしています。

他のアプリ (ネットワーク機能なし) を実行すると、HoloLens エミュレーターで正常に動作しますが、このまたは他のネットワーク アプリを実行すると、「Made with Unity」の後に次のエラーが表示され、黒くなります。

更新されたログ

Direct3D:

Version:  Direct3D 11.0 [level 11.1]

Renderer: Microsoft RemoteFX Graphics Device - WDDM (ID=0x2c1)

Vendor:   Microsoft

VRAM:     639 MB

Initialize engine version: 2017.1.1f1 (5d30cf096e79)

'Cube HoloLens Networking.exe' (CoreCLR: CoreCLR_UWP_Domain): Loaded 'C:\Data\Users\DefaultAccount\AppData\Local\DevelopmentFiles\CubeHoloLensNetworkingVS.Debug_x86.Abhijit\UnityEngineProxy.dll'. Cannot find or open the PDB file.
'Cube HoloLens Networking.exe' (CoreCLR: CoreCLR_UWP_Domain): Loaded 'C:\Data\Users\DefaultAccount\AppData\Local\DevelopmentFiles\CubeHoloLensNetworkingVS.Debug_x86.Abhijit\System.Linq.dll'. Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled.
'Cube HoloLens Networking.exe' (CoreCLR: CoreCLR_UWP_Domain): Loaded 'C:\Data\Users\DefaultAccount\AppData\Local\DevelopmentFiles\CubeHoloLensNetworkingVS.Debug_x86.Abhijit\System.Reflection.Extensions.dll'. Module was built without symbols.
The following GlobalManagers were stripped from the build (Either because they're not used or not supported on this platform):
  NetworkManager
  MasterServerInterface
  ClusterInputManager
  CrashReportManager

If your machine has multiple graphics adapters, Unity may have created a WindowContext on the wrong adapter. If you experience a black screen when playing, please restart the Editor.

(Filename: C:/buildslave/unity/build/Runtime/VR/VRDevice.cpp Line: 219)


d3d11: failed to create buffer (target 0x1 mode 2 size 4194304) [0x887A0005]

d3d11: attempt to lock null buffer

Assertion failed on expression: 'm_Buffer != NULL'

(Filename: C:\buildslave\unity\build\Runtime/GfxDevice/d3d11/BufferD3D11.cpp Line: 174)


The program '[740] Cube HoloLens Networking.exe' has exited with code -1073741819 (0xc0000005) 'Access violation'.

誰かがこれで私を助けてくれることを望んでいました。

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