PS3コントローラーとUSBホストシールドを使用してボットをワイヤレスで制御しようとしていました.Arduino UNOをマイクロコントローラーとして使用しています。PS3コントローラーをArduinoに接続し、すべてのボタンを押すことを確認しました。ボタンを押すと非常にスムーズに動作し、どのボタンが押されたかをシリアルモニターに表示します。しかし、私が直面している問題は、ボタンを押して関数を呼び出そうとすると、関数全体が実行され、実行が void ループに戻るが、Arduino が ps3 からのコマンドの受け入れを停止することです。しかし、PS3 はまだ接続されており、接続が失われていないことを示しています。私はさまざまなブログを調べましたが、問題は新しい HOST SHIELD ライブラリ 2.0 にあると言う人もいれば、UNO の計算に時間がかかると言う人もいることがわかりました。これは私が試したことです。
#define motopinl1 8
#define motopinr1 9
# define motopine1 10
#define motopinl2 11
#define motopinr2 12
#define motopine2 13
#define val 200
void setup() {
Serial.begin(115200);
#if !defined(__MIPSEL__)
while (!Serial); // Wait for serial port to connect - used on Leonardo, Teensy and other boards with built-in USB CDC serial connection
#endif
if (Usb.Init() == -1) {
Serial.print(F("\r\nOSC did not start"));
while (1); //halt
}
Serial.print(F("\r\nPS3 Bluetooth Library Started"));
}
void moveforward()
{
// digitalWrite(motopinl1,LOW);
digitalWrite(motopinr1,LOW);
digitalWrite(motopinl2,LOW);
// digitalWrite(motopinr2,LOW);
analogWrite(motopine1,200);
analogWrite(motopine2,200);
// digitalWrite(motopinl1,HIGH);
//digitalWrite(motopinr2,HIGH);
Serial.println("MoveForward called");
Usb.Task();
}
void moveBackward()
{
digitalWrite(motopinl1,LOW);
// digitalWrite(motopinr1,LOW);
// digitalWrite(motopinl2,LOW);
digitalWrite(motopinr2,LOW);
analogWrite(motopine1,200);
analogWrite(motopine2,200);
// digitalWrite(motopinr1,HIGH);
//digitalWrite(motopinl2,HIGH);
Serial.println("Movebackward called");
Usb.Task();
}
void moveleft()
{
digitalWrite(motopinl1,LOW);
// digitalWrite(motopinr1,LOW);
digitalWrite(motopinl2,LOW);
// digitalWrite(motopinr2,LOW);
analogWrite(motopine1,200);
analogWrite(motopine2,200);
// digitalWrite(motopinr2,HIGH);
//digitalWrite(motopinr1,HIGH);
Usb.Task();
Serial.println("Moveleft called");
}
void moveright()
{
// digitalWrite(motopinl1,LOW);
//digitalWrite(motopinr1,LOW);
digitalWrite(motopinl2,LOW);
digitalWrite(motopinr2,LOW);
analogWrite(motopine1,200);
analogWrite(motopine2,200);
// digitalWrite(motopinl1,HIGH);
//digitalWrite(motopinl2,HIGH);
Serial.println("Moveright called");
Usb.Task();
}
void stopit()
{
digitalWrite(motopinl1,LOW);
digitalWrite(motopinr1,LOW);
digitalWrite(motopinl2,LOW);
digitalWrite(motopinr2,LOW);
analogWrite(motopine1,0);
analogWrite(motopine2,0);
Usb.Task();
}
void loop() {
Usb.Task();
if (PS3.PS3Connected || PS3.PS3NavigationConnected) {
if (PS3.getAnalogHat(LeftHatX) > 137 || PS3.getAnalogHat(LeftHatX) < 117 || PS3.getAnalogHat(LeftHatY) > 137 || PS3.getAnalogHat(LeftHatY) < 117 || PS3.getAnalogHat(RightHatX) > 137 || PS3.getAnalogHat(RightHatX) < 117 || PS3.getAnalogHat(RightHatY) > 137 || PS3.getAnalogHat(RightHatY) < 117) {
// Serial.print(F("\r\nLeftHatX: "));
//Serial.print(PS3.getAnalogHat(LeftHatX));
//Serial.print(F("\tLeftHatY: "));
//Serial.print(PS3.getAnalogHat(LeftHatY));
if (PS3.PS3Connected) { // The Navigation controller only have one joystick
//Serial.print(F("\tRightHatX: "));
//Serial.print(PS3.getAnalogHat(RightHatX));
//Serial.print(F("\tRightHatY: "));
//Serial.print(PS3.getAnalogHat(RightHatY));
}
}
// Analog button values can be read from almost all buttons
if (PS3.getAnalogButton(L2) || PS3.getAnalogButton(R2)) {
Serial.print(F("\r\nL2: "));
Serial.print(PS3.getAnalogButton(L2));
if (PS3.PS3Connected) {
Serial.print(F("\tR2: "));
Serial.print(PS3.getAnalogButton(R2));
}
}
if (PS3.getButtonClick(PS)) {
Serial.print(F("\r\nPS"));
PS3.disconnect();
}
else {
if (PS3.getButtonClick(TRIANGLE)) {
Serial.print(F("\r\nTriangle"));
moveforward();
PS3.setRumbleOn(RumbleLow);
}
if (PS3.getButtonClick(CIRCLE)) {
Serial.print(F("\r\nCircle"));
PS3.setRumbleOn(RumbleHigh);
moveright();
}
if (PS3.getButtonClick(CROSS))
{
Serial.print(F("\r\nCross"));
moveBackward();
}
if (PS3.getButtonClick(SQUARE))
{
Serial.print(F("\r\nSquare"));
moveleft();
}
if (PS3.getButtonClick(UP)) {
Serial.print(F("\r\nUp"));
stopit();
if (PS3.PS3Connected) {
PS3.setLedOff();
PS3.setLedOn(LED4);
}
}
if (PS3.getButtonClick(RIGHT)) {
Serial.print(F("\r\nRight"));
if (PS3.PS3Connected) {
PS3.setLedOff();
PS3.setLedOn(LED1);
}
}
if (PS3.getButtonClick(DOWN)) {
Serial.print(F("\r\nDown"));
if (PS3.PS3Connected) {
PS3.setLedOff();
PS3.setLedOn(LED2);
}
}
if (PS3.getButtonClick(LEFT)) {
Serial.print(F("\r\nLeft"));
if (PS3.PS3Connected) {
PS3.setLedOff();
PS3.setLedOn(LED3);
}
}
if (PS3.getButtonClick(L1))
Serial.print(F("\r\nL1"));
if (PS3.getButtonClick(L3))
Serial.print(F("\r\nL3"));
if (PS3.getButtonClick(R1))
Serial.print(F("\r\nR1"));
if (PS3.getButtonClick(R3))
Serial.print(F("\r\nR3"));
if (PS3.getButtonClick(SELECT)) {
Serial.print(F("\r\nSelect - "));
PS3.printStatusString();
}
if (PS3.getButtonClick(START)) {
Serial.print(F("\r\nStart"));
printAngle = !printAngle;
}
}
#if 0 // Set this to 1 in order to see the angle of the controller
if (printAngle) {
Serial.print(F("\r\nPitch: "));
Serial.print(PS3.getAngle(Pitch));
Serial.print(F("\tRoll: "));
Serial.print(PS3.getAngle(Roll));
}
#endif
}
#if 0 // Set this to 1 in order to enable support for the Playstation Move controller
else if (PS3.PS3MoveConnected) {
if (PS3.getAnalogButton(T)) {
Serial.print(F("\r\nT: "));
Serial.print(PS3.getAnalogButton(T));
}
if (PS3.getButtonClick(PS)) {
Serial.print(F("\r\nPS"));
PS3.disconnect();
}
else {
if (PS3.getButtonClick(SELECT)) {
Serial.print(F("\r\nSelect"));
printTemperature = !printTemperature;
}
if (PS3.getButtonClick(START)) {
Serial.print(F("\r\nStart"));
printAngle = !printAngle;
}
if (PS3.getButtonClick(TRIANGLE)) {
Serial.print(F("\r\nTriangle"));
PS3.moveSetBulb(Red);
}
if (PS3.getButtonClick(CIRCLE)) {
Serial.print(F("\r\nCircle"));
PS3.moveSetBulb(Green);
}
if (PS3.getButtonClick(SQUARE)) {
Serial.print(F("\r\nSquare"));
PS3.moveSetBulb(Blue);
}
if (PS3.getButtonClick(CROSS)) {
Serial.print(F("\r\nCross"));
PS3.moveSetBulb(Yellow);
}
if (PS3.getButtonClick(MOVE)) {
PS3.moveSetBulb(Off);
Serial.print(F("\r\nMove"));
Serial.print(F(" - "));
PS3.printStatusString();
}
}
if (printAngle) {
Serial.print(F("\r\nPitch: "));
Serial.print(PS3.getAngle(Pitch));
Serial.print(F("\tRoll: "));
Serial.print(PS3.getAngle(Roll));
}
else if (printTemperature) {
Serial.print(F("\r\nTemperature: "));
Serial.print(PS3.getTemperature());
}
}
#endif
}
初期ライブラリが追加されました。考えられる問題を教えてください。また、まだ接続されていると表示されるのにコマンドを受け入れない理由も。