When using std::codecvt
's in
method to decode an external byte sequence to an internal char sequence, is there a situation where the destination buffer of internal chars needs space for more than one internal char?
Here is some code for reference:
// const std::locale& loc;
// mbstate_t state;
// const char *extern_buf_ptr;
// const char *extern_buf_eptr;
const std::codecvt<wchar_t, char, mbstate_t> *pcodecvt = &std::use_facet<std::codecvt<wchar_t, char, mbstate_t> >(loc);
wchar_t intern_char;
wchar_t *tmp;
std::codecvt_base::result in_res = pcodecvt->in(state,
extern_buf_ptr, extern_buf_eptr, extern_buf_ptr,
&intern_char, &intern_char + 1, tmp);
This is a simplification of some template code that I have written to decode bytes read individually from a Winsock SOCKET
, where the user desires "unbuffered" input. Basically, with each iteration of a loop, a byte is read into the external buffer. The loop terminates when in_res
is not std::codecvt_base::partial
.
What I am wondering is: Is there a scenario where a call to in()
would require space in the destination buffer for more than one internal character? I.e., is there a scenario that would make the above-described loop an infinite loop?