詳細については、この投稿をご覧ください。私はそれについて完全に簡単に説明しました。
うん!あなたの問題を解決しました。
次のコードを参照してください。ご理解いただければ幸いです。それはあなたの要件のために働いています。また、-NSLog-Result-parsedを追加しました。
-(void)methodForParsingPlayers{
NSMutableArray *ar=[[NSMutableArray alloc] init];
CXMLDocument *doc=[[[CXMLDocument alloc] initWithData:[NSData dataWithContentsOfFile:[[NSBundle mainBundle] pathForResource:@"Players" ofType:@"xml"]] options:0 error:nil] autorelease];
NSArray *nodes=nil;
nodes=[doc nodesForXPath:@"//Player" error:nil];
NSString *strValue;
NSString *strName;
for (CXMLElement *node in nodes) {
NSMutableDictionary *object=[[NSMutableDictionary alloc] init];
// process to set attributes of object ----------------------------------------
NSMutableDictionary *objectAttributes=[[NSMutableDictionary alloc] init];
NSArray *arAttr=[node attributes];
NSUInteger i, countAttr = [arAttr count];
for (i = 0; i < countAttr; i++) {
strValue=[[arAttr objectAtIndex:i] stringValue];
strName=[[arAttr objectAtIndex:i] name];
if(strValue && strName){
[objectAttributes setValue:strValue forKey:strName];
}
}
[object setValue:objectAttributes forKey:[node name]];
[objectAttributes release]; objectAttributes=nil;
// --------------------------------------------------------------------------------
// process to read elements of object ----------------------------------------
NSUInteger j, countElements = [node childCount];
CXMLNode *element;
NSMutableDictionary *elementDictionary=nil;
for (j=0; j<countElements; j++) {
element=[node childAtIndex:j];
elementDictionary=[[NSMutableDictionary alloc] init];
// process to read element attributes ----------------------------------
if([element isMemberOfClass:[CXMLElement class]]){
CXMLElement *element2=(CXMLElement*)element;
arAttr=[element2 attributes];
countAttr=[arAttr count];
for (i=0; i<countAttr; i++) {
strName=[[arAttr objectAtIndex:i] name];
strValue=[[arAttr objectAtIndex:i] stringValue];
if(strName && strValue){
[elementDictionary setValue:strValue forKey:strName];
}
}
}
// --------------------------------------------------------------------
// element value if available
strValue=[element stringValue];
if(strValue){
[elementDictionary setValue:strValue forKey:@"value"];
}
// ---------------------------------------------------------------------
// check if object/dictionary exists for this key "name"
strName=[element name];
if([object valueForKey:strName]){
if([[object valueForKey:strName] isKindOfClass:[NSMutableDictionary class]]){
NSMutableDictionary *d=[[NSMutableDictionary alloc] initWithDictionary:[object valueForKey:strName]];
NSMutableArray *arOFSameElementName=[[NSMutableArray alloc] initWithObjects:d,elementDictionary,nil];
[object setValue:arOFSameElementName forKey:strName];
[d release]; d=nil;
[arOFSameElementName release]; arOFSameElementName=nil;
} else {
NSMutableArray *arOFSameElementName=[object valueForKey:strName];
[arOFSameElementName addObject:elementDictionary];
}
} else {
[object setValue:elementDictionary forKey:strName];
}
[elementDictionary release]; elementDictionary=nil;
// ---------------------------------------------------------------------
}
[ar addObject:object];
[object release]; object=nil;
// --------------------------------------------------------------------------------
}
NSLog(@"%@",[ar description]);
}
2010-08-13 12:45:48.786 TouchTry[2850:207] (
{
Player = {
Country = IRL;
CurrentPosition = 1;
CurrentRank = 1;
NumberOfHolesPlayed = 18;
ParRelativeScore = "+3";
PlayerName = "Padraig HARRINGTON";
};
RoundScore = (
{
RoundNumber = 1;
Score = 74;
},
{
RoundNumber = 2;
Score = 68;
},
{
RoundNumber = 3;
Score = 72;
},
{
RoundNumber = 4;
Score = 69;
}
);
},
{
Player = {
Country = ENG;
CurrentPosition = 2;
CurrentRank = 2;
NumberOfHolesPlayed = 18;
ParRelativeScore = "+7";
PlayerName = "Ian POULTER";
};
RoundScore = (
{
RoundNumber = 1;
Score = 72;
},
{
RoundNumber = 2;
Score = 71;
},
{
RoundNumber = 3;
Score = 75;
},
{
RoundNumber = 4;
Score = 69;
}
);
},
{
Player = {
Country = SWE;
CurrentPosition = 3;
CurrentRank = T3;
NumberOfHolesPlayed = 18;
ParRelativeScore = "+9";
PlayerName = "Henrik STENSON";
};
RoundScore = (
{
RoundNumber = 1;
Score = 76;
},
{
RoundNumber = 2;
Score = 72;
},
{
RoundNumber = 3;
Score = 70;
},
{
RoundNumber = 4;
Score = 71;
}
);
}
)