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Motion TrackingArea Learning、およびを使用するシーンを離れて、標準の Tango プレハブWebcamTextureを使用しないメニュー シーンに移動すると、アプリケーションがクラッシュします。Camera

02-25 13:32:46.285     886-1005/? W/InputDispatcher﹕ channel '6510e8f0 com.google.atap.app/com.unity3d.player.UnityPlayerNativeActivity (server)' ~ Consumer closed input channel or an error occurred.  events=0x9
02-25 13:32:46.285     886-1005/? E/InputDispatcher﹕ channel '6510e8f0 com.google.atap.app/com.unity3d.player.UnityPlayerNativeActivity (server)' ~ Channel is unrecoverably broken and will be disposed!
02-25 13:32:46.292     165-5890/? E/Camera2-FrameProcessor﹕ get3aResult: Camera 0: No afState provided by HAL for frame 709!
02-25 13:32:46.308     165-5896/? E/Surface﹕ queueBuffer: error queuing buffer to SurfaceTexture, -32
02-25 13:32:46.308     165-5896/? E/Camera3-OutputStream﹕ returnBufferCheckedLocked: Stream 0: Error queueing buffer to native window: Broken pipe (-32)
02-25 13:32:46.308     165-5896/? E/Camera3-Device﹕ Can't return buffer 0 for frame 708 to its stream:  Broken pipe (-32)
02-25 13:32:46.308     165-5888/? E/Camera3-OutputStream﹕ getBufferLocked: Stream 0: Can't dequeue next output buffer: Broken pipe (-32)
02-25 13:32:46.308     165-5888/? E/Camera3-Device﹕ RequestThread: Can't get output buffer, skipping request: Broken pipe (-32)
02-25 13:32:46.308     165-5888/? E/Camera3-OutputStream﹕ getBufferLocked: Stream 0: Can't dequeue next output buffer: Broken pipe (-32)
02-25 13:32:46.308     165-5888/? E/Camera3-Device﹕ RequestThread: Can't get output buffer, skipping request: Broken pipe (-32)
02-25 13:32:46.308     165-5888/? E/Camera3-OutputStream﹕ getBufferLocked: Stream 0: Can't dequeue next output buffer: Broken pipe (-32)
02-25 13:32:46.308     165-5888/? E/Camera3-Device﹕ RequestThread: Can't get output buffer, skipping request: Broken pipe (-32)
02-25 13:32:46.308     165-5888/? E/Camera3-OutputStream﹕ getBufferLocked: Stream 0: Can't dequeue next output buffer: Broken pipe (-32)
02-25 13:32:46.308     165-5888/? E/Camera3-Device﹕ RequestThread: Can't get output buffer, skipping request: Broken pipe (-32)
02-25 13:32:46.308     165-5888/? E/Camera3-OutputStream﹕ getBufferLocked: Stream 0: Can't dequeue next output buffer: Broken pipe (-32)
02-25 13:32:46.309      165-165/? W/CameraService﹕ Disconnecting camera client 0xb8ac5f40 since the binder for it died (this pid 165)
02-25 13:32:46.309      165-165/? I/Camera2Client﹕ stopPreviewL: stopPreview ++
02-25 13:32:46.309      183-670/? I/sensor-hub-uart﹕ sensor_hub_uart_msg_queue: 54 15 9 2 returned 0
02-25 13:32:46.309     183-5904/? I/sensor-hub-uart﹕ wrote 54:15:9:2 0 0 to 13
02-25 13:32:46.309     886-1131/? I/ActivityManager﹕ Process com.google.atap.app (pid 5673) has died.

Tangoプレハブを使用してシーンを離れるときに呼び出さなければならないメソッドはありますか? クラッシュが発生している理由は何ですか?

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私は Unity を使用しませんが、C レベルでは、TangoService_disconnect を呼び出す必要があります。これを行わず、ライブ コールバックがある場合は、何が起こるかわかりません :-)

于 2015-02-25T21:14:53.487 に答える